Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rhinoceros Horn
Trex Arm.. version en español plz..
No puedo craftear Mytth Food con Trez Arm.. En la version es español no acepta.. :(
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Argy_Claw_Spawner_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=400,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Electronics_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=50,bCraftingRequireExactResourceType=false)))
After "ItemClassString" you put the item you want to change the costs for. In this case it´s the argy claw spawner.
Then you may realise a scheme
this line is just for change of Polymer costs to 400
(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=400,bCraftingRequireExactResourceType=false)
you can also put different resources (or anything else) inside - you just need to know the data name (for Structures for example it would be "PrimalItemStructure_X_C"
WIth Stackmods on your server this can be a painful experience(some crafting resources may just disappear ingame, so if you have a stackmod browse in your modfolder -> get in the stackmodfolder and type "PrimalItem" in the search -> copy the itemnames to your craftingcosts
The thing above only happened to me with explosives before, but if you´re sure you did everything right, it got to be that.
1) ONE line per item you want to change (in this case you jump in the next row at the very end after ")))"
2) Never forget to put the "_C" at the end of an item name (prevents a lot of rage :D)
3) If you put "bCraftingRequireExactResourceType=TRUE" the item you typed in before is the only one that fits in (Organic polymer for example is always nice - so the people need to kill penguins or mantis ;D)
If something isn´t clear enough, could be also because of my bad english / or if you find a mistake, just ask
Nice mod between :)
Thank you So much!