ARK: Survival Evolved

ARK: Survival Evolved

[discontinued] Craftable Artifacts/Body parts!
NtotheO  [developer] 13 Mar, 2017 @ 7:55pm
Item ids (required to change crafting requirements)
Argy_Claw_Spawner
Squid_tenticle_Spawner
Teeth_Spawner
Trex_arm_Spawner
Vertibre_Spawner

Artifact_Spawner_1
Artifact_Spawner_2
Artifact_Spawner_3
Artifact_Spawner_4
Artifact_Spawner_5
Artifact_Spawner_6
Artifact_Spawner_7
Artifact_Spawner_8
Artifact_Spawner_9
Artifact_Spawner_10
Artifact_Spawner_11
Artifact_Spawner_12

Artifact_Spawner_SE_1
Artifact_Spawner_SE_2
Artifact_Spawner_SE_3
Last edited by NtotheO; 2 May, 2017 @ 2:05pm
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Showing 1-4 of 4 comments
SilverAngel89 6 Jun, 2017 @ 9:50am 
Falta el Cuerno de Rino.. :steamsad: Plz.. :3

Rhinoceros Horn :steamsad:

Trex Arm.. version en español plz.. :steamsad:
No puedo craftear Mytth Food con Trez Arm.. En la version es español no acepta.. :(
Last edited by SilverAngel89; 6 Jun, 2017 @ 9:55am
Chillchili 20 Jun, 2017 @ 6:07pm 
Explanation for changing the crafting costs:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Argy_Claw_Spawner_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=400,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Electronics_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=50,bCraftingRequireExactResourceType=false)))

After "ItemClassString" you put the item you want to change the costs for. In this case it´s the argy claw spawner.

Then you may realise a scheme

this line is just for change of Polymer costs to 400

(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=400,bCraftingRequireExactResourceType=false)

you can also put different resources (or anything else) inside - you just need to know the data name (for Structures for example it would be "PrimalItemStructure_X_C"

WIth Stackmods on your server this can be a painful experience(some crafting resources may just disappear ingame, so if you have a stackmod browse in your modfolder -> get in the stackmodfolder and type "PrimalItem" in the search -> copy the itemnames to your craftingcosts

The thing above only happened to me with explosives before, but if you´re sure you did everything right, it got to be that.

1) ONE line per item you want to change (in this case you jump in the next row at the very end after ")))"

2) Never forget to put the "_C" at the end of an item name (prevents a lot of rage :D)

3) If you put "bCraftingRequireExactResourceType=TRUE" the item you typed in before is the only one that fits in (Organic polymer for example is always nice - so the people need to kill penguins or mantis ;D)

If something isn´t clear enough, could be also because of my bad english / or if you find a mistake, just ask

Nice mod between :)
Chillchili 20 Jun, 2017 @ 6:10pm 
Oh this line/s come in the Game.ini

NtotheO  [developer] 21 Jun, 2017 @ 11:12am 
Originally posted by Chilifreak:
Explanation for changing the crafting costs:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_Argy_Claw_Spawner_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=400,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Electronics_C",BaseResourceRequirement=200,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Obsidian_C",BaseResourceRequirement=50,bCraftingRequireExactResourceType=false)))

After "ItemClassString" you put the item you want to change the costs for. In this case it´s the argy claw spawner.

Then you may realise a scheme

this line is just for change of Polymer costs to 400

(ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=400,bCraftingRequireExactResourceType=false)

you can also put different resources (or anything else) inside - you just need to know the data name (for Structures for example it would be "PrimalItemStructure_X_C"

WIth Stackmods on your server this can be a painful experience(some crafting resources may just disappear ingame, so if you have a stackmod browse in your modfolder -> get in the stackmodfolder and type "PrimalItem" in the search -> copy the itemnames to your craftingcosts

The thing above only happened to me with explosives before, but if you´re sure you did everything right, it got to be that.

1) ONE line per item you want to change (in this case you jump in the next row at the very end after ")))"

2) Never forget to put the "_C" at the end of an item name (prevents a lot of rage :D)

3) If you put "bCraftingRequireExactResourceType=TRUE" the item you typed in before is the only one that fits in (Organic polymer for example is always nice - so the people need to kill penguins or mantis ;D)

If something isn´t clear enough, could be also because of my bad english / or if you find a mistake, just ask

Nice mod between :)


Thank you So much!
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