Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
deadcow4 20 May, 2019 @ 3:19pm
Game crashing at start of turn (No GS)
I am using the Giant Earth map, but only the Americas portion, and get a crash right when turn 260-262 is about to start. I am using R&F, but no GS, and am only playing with 5 civs. The turn processes correctly and the AI does its thing, but as soon as my turn starts, the game crashes. It appears I meet a new city-state at the start of this turn. My graphic settings are on the lowest they can be. I am also using a Historic pace mod. Here are all of the logs:

Lua: https://pastebin.com/cFSEWwpe
Modding: https://pastebin.com/5rbzwdA5
Database: https://pastebin.com/40uvAVDY

Any help is appreciated! I really enjoy your mod and would love to be able to keep playing :). Keep up the good work!
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Showing 1-4 of 4 comments
Gedemon  [developer] 22 May, 2019 @ 12:09am 
thanks for the logs, I'll have a look.
Gedemon  [developer] 22 May, 2019 @ 10:52am 
Nothing showing in the logs, those late game crashes won't be easy to fix until the DLL source code is released.
deadcow4 22 May, 2019 @ 11:15am 
Ah that's a shame. So this error in the Lua log is just caused by the game's own instability?

Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Scripts\YnAMP_InGame.lua:166: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Scripts\YnAMP_InGame.lua:166: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
Error loading file where=, file=C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Scripts\YnAMP_InGame.lua

Hopefully it gets released soon :)
Gedemon  [developer] 22 May, 2019 @ 11:19am 
No, that error is from the mod but is irrelevant and is not impacting the game, just a test I forgot to remove from a secondary file.
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