Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Astes 30 Nov, 2018 @ 11:03am
YNamp crashes between 150 and 250 turn
Hello, my civilization 6 with ynamp crashes randomly between 150nd to 250nd turn, is there any way to solve this? the map is ludicrous size. the game crash with every kind of map with ludicrous size, I can post the log files or computer configuration if needed, thanks in advance
IM using R&F + all DLC and Ynamp as only mod I tried to delete civilization 6 folder under my documents reinstalling the mod withouth any success.

This is my computer configuration
-48GB of RAM DDR4
-NVIDIA GEFORCE 1080Ti Nvidia GPU with 11GB VRAM
-I7 at 4.2GHZ 7820x
-ssd hard disk

it was working on my laptop with a legacy configuration.
Thanks in advance.
Last edited by Astes; 30 Nov, 2018 @ 11:07am
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Showing 1-8 of 8 comments
Gedemon  [developer] 30 Nov, 2018 @ 11:09am 
I'm sorry, I can't do anything for random crashes, I miss the stability of the early versions of the game...

The last rock-stable version for big maps is the 2017 spring patch (version 1.0.0.129 / 28-Mar-17)
Astes 30 Nov, 2018 @ 11:20am 
as random crash I mean it always crash between the 150th and the 250th turn, I cant finish any game :(
Gedemon  [developer] 30 Nov, 2018 @ 11:23am 
you mean if you reload a game that has crashed, it crashes again at the same turn ?

we may be able to debug those kind of crashes when the DLL source code is released, until then it's an impossible task, especially when it occurs after 150 turns...
Astes 30 Nov, 2018 @ 11:26am 
Originally posted by Gedemon:
you mean if you reload a game that has crashed, it crashes again at the same turn ?

we may be able to debug those kind of crashes when the DLL source code is released, until then it's an impossible task, especially when it occurs after 150 turns...
yes it crashes again at the same turn while loading if I try to reload the game
Naterrama 12 Dec, 2018 @ 5:16am 
same, usually happens when a unit is going to an unexplored part of the map. for me anyways.
Arne 14 Dec, 2018 @ 4:48pm 
Originally posted by Gedemon:
you mean if you reload a game that has crashed, it crashes again at the same turn ?

we may be able to debug those kind of crashes when the DLL source code is released, until then it's an impossible task, especially when it occurs after 150 turns...
For me it crashes at 146, but that doesn't change anything? Also i cant find any crash log.
For me, it's fairly random. Been playing with several mods, though. I have had it crash on this specific map about 15 times. Almost every time I can reload the game and it loads the map just fine. If it crashes while playing, I can usually reload an autosave and it keeps going past the crash point.

Today, it won't even load a save that worked just fine this morning. I checked my other mods, and none have been udpated recently (not even since I started this map, so everything is consistent there). I've switched between DX11 and 12 and both do the same crash.

I've gotten to over turn 322 on Epic speed. First time for me playing on the Ludicrous size map, but it's a fantastic map.
krik44 29 Jan, 2019 @ 6:48am 
I'm having the same issue. Though the crash seems to be completely random. Only similarity is that it happens while at war with another Civ and using a Ludicrous size map.

If it helps any, it only started after I installed the R&F xpac. Thanks.
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