Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Sammaye 20 Jul, 2019 @ 4:31pm
Is it possible to turn off certain GS features?
As we all know GS breaks big maps, but only certain features do, i.e. rising sea levels, so, is it possible to turn off these few things but keep the majority of GS?
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Showing 1-15 of 24 comments
Gedemon  [developer] 21 Jul, 2019 @ 11:41am 
You can use the lowland placement option to prevent sea rising.
Sammaye 21 Jul, 2019 @ 1:30pm 
I've set it to empty, I'll give it a try thanks!
Sammaye 4 Aug, 2019 @ 1:07am 
No, my game ended with crash on some of the natural wonders, I have a beast computer with 64GB+ RAM 10 core CPU and 12GB GFX, I turned the GFX to minimum but there seems to be something with a natural wonder causing a crash, logs don't say much. TBH civ 6 is just generally coded badly
Sammaye 4 Aug, 2019 @ 1:08am 
Really I would like to see the Earth 128x80 map integrated with this mod, I think that's work much better
Gedemon  [developer] 4 Aug, 2019 @ 7:29am 
Last edited by Gedemon; 4 Aug, 2019 @ 7:31am
Sammaye 4 Aug, 2019 @ 7:59am 
Hmm, I just checked this out, it does cut off the top of the world and I know it's minor but it just ruins the realism for me, it favours expanding and focusing on the habitual parts of the world, which is good but I dunno, I prefer the true to scale Earth 128, because I'm weird.

TBH giant earth only seems to break on revealing a certain natural wonder, specifically one in Norway, not sure why though.

But yeah, I prefer the layout of the Earth 128x80 map, I just gotta work out how to play it my way, which, when I try, always ends up with failure. The map has a super broken startup script and I don't have the knowledge to fix it, I can kind of get it to work if I load it in worldbuilder and randomly fiddle with it, but it also breaks some of the players and removes any TSL... which sucks
Sammaye 4 Aug, 2019 @ 8:44am 
Looking at it more it also seems to have some odd shapes to some items, like the black sea, I prefer how the Earth128 map has a direct sea passage between med and black sea, since that's actually the case. I've also noticed this map does miss off quite a few wonders, like The Cliffs of Dover for one.

If I could work out how to convert that map to YNAMP I would myself TBH, but I'm just too noob at civ6 modding, and I have asked a number of communities how to do it and it seems to be some great secret as to how mods like Earth2018 were made form this map...
Gedemon  [developer] 4 Aug, 2019 @ 9:46am 
no need to know real modding if you can follow step by step instructions:
https://forums.civfanatics.com/threads/how-to-quickly-create-a-mod-from-a-civilization-6-map-using-zobtzlers-ynabmc-and-ynamp.637018/

(and know how to use a text editor for the TSL)
Sammaye 4 Aug, 2019 @ 11:16am 
I'll give this a try tonight, see if I can get it to work thanks!
Sammaye 4 Aug, 2019 @ 11:44am 
Is there any documentation on the TSL works? I've got the map to export and made my own YNAMP mod from it and got it loading in Civ6 but I cannot seem to find the documentation for TSL
Sammaye 4 Aug, 2019 @ 11:45am 
Oh wait, sorry, ignore me, it was a link in the article
Sammaye 4 Aug, 2019 @ 11:48am 
I do have one question, say I wanted to go one step further and actually build myself a game with pre-placed cities etc etc, can I do that in the WorldBuilder and the startup scripts will play just fine with it? Is there any reason why I cannot just a new copy of the mod map and make my own personal customisations per game I like to play?
Sammaye 4 Aug, 2019 @ 12:30pm 
Sorry, to answer my own question again: yes, so long as you have the exact amount of players and city states placed, that's why civ6 was always failing for me, you must place exactly the amount of city states you play with, so if you say to play with 28 city states you must place 28 else something in Civ6 causes an error
Sammaye 5 Aug, 2019 @ 3:35am 
Ok, I've been able to get a lot of this done, but I have two questions:

- Can I replace natural wonders in the map via the XML files? The map seems to have a broken great barrier reef, it isn't in the XML but WorldBuilder seems to think the map has one (crazy stuff), so I was hoping I could maybe force The Great Barrier Reef via XML but when I add:

<Replace MapName="Sammaye_YnAMPEarth----x--_Map" X="121" Y="24" FeatureType="FEATURE_GREAT_BARRIER_REEF" TerrainType="TERRAIN_COAST" />

to NaturalWonders.xml it doesn't seem to show up.

- Brazil TSL seems to be 1 spot off from what I say all the time, I marked this in the XML:

<Replace MapName="Sammaye_YnAMPEarth----x--_Map" Civilization ="CIVILIZATION_BRZAIL" X="36" Y="26" />

But they always start at 36x28, not sure why, do you know what it could be? Not a huge deal, they just start one tile higher than where Rio really is
Sammaye 5 Aug, 2019 @ 3:36am 
Oh sorry, there is one more question, I badly named the map and now the same is "Sammaye_YnAMPEarth----x--_Map" is there a good way of changing this name without repackaging the mod?
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