Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Poplicola 10 Aug, 2019 @ 2:14pm
Late game crashes still?!
Do we still not know why this mod crashes late game on Giant Earth? It has been since GS came out. What needs to be done to figure out what is causing it so it can be fixed and we can play this mod into the 300s turn wise?? Happy to do what I can to help, but I still have no idea what we can all do to fix the mod and make it playable. I thought this was only a problem with Enormous maps, but on Giant Earth this happens every game. I've never finished a game with this mod because of crashing.
Last edited by Poplicola; 10 Aug, 2019 @ 2:16pm
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Showing 1-6 of 6 comments
Poplicola 10 Aug, 2019 @ 4:00pm 
Is it possible to add a setting to turn off ocean rising to help eliminate the crash?
Gedemon  [developer] 10 Aug, 2019 @ 10:44pm 
It's the coastal lowland option.
Poplicola 11 Aug, 2019 @ 1:19pm 
thank you!
Poplicola 13 Aug, 2019 @ 6:58pm 
Hi Gedemon,

I turned off the coastal lowland option, so sea levels wouldn't rise. However the turn sea levels rose, the game crashed. Did I select the wrong option in setup? Or is this a known issue that we can't do anything about?
Gedemon  [developer] 5 Sep, 2019 @ 4:30am 
Could you post your Renderer.log after a late game crash please ?
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Showing 1-6 of 6 comments
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