Garry's Mod

Garry's Mod

Warhammer 40k: SNPC's
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Zadi  [developer] 18 Feb, 2017 @ 3:23am
Version 1.1 - Tau Update!
Here you can discuss balancing and other things related to the Tau update.
I am aware of the issue with their hands but figured it was such a small flaw that i'd push the update and fix it later instead
Last edited by Zadi; 21 Feb, 2017 @ 4:23am
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Troodon 19 Feb, 2017 @ 9:59am 
Honestly, I am super happy just to have a working tau snpc, the first I could get to work since Dan's SNPC collection stopped functioning on my gmod.

I personally think it would be better if the tau rate of fire was slowed slightly, and the individual shots made slightly more powerful to compensate. At least in 40k games, I get the impression that the Tau pulse rifle isn't *quite* as rapid-fire as shown here.

That's a really minor quibble.
Zadi  [developer] 19 Feb, 2017 @ 10:26am 
Originally posted by Troodon:
Honestly, I am super happy just to have a working tau snpc, the first I could get to work since Dan's SNPC collection stopped functioning on my gmod.

I personally think it would be better if the tau rate of fire was slowed slightly, and the individual shots made slightly more powerful to compensate. At least in 40k games, I get the impression that the Tau pulse rifle isn't *quite* as rapid-fire as shown here.

That's a really minor quibble.

I thought the same thing, initially the pulse rifle was at the same speed as the one the stealth suits are using. I also have a working model for the pulse rifle but for some reason it's not working with VJ base. But you're probably right, as the pulse rifle is more like an m1 garand than a sturmgewehr
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