ARK: Survival Evolved

ARK: Survival Evolved

Supply Drop Grenades
 This topic has been pinned, so it's probably important
SonnySynth 17 Feb, 2017 @ 4:21am
Spawn Codes
Spawn Codes

White Supply Drop Grenade (Level 3 Double)
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/WhiteDrop/PrimalItem_GasGrenade_SupplyDropWhite.PrimalItem_GasGrenade_SupplyDropWhite'" 1 0 0

Green Supply Drop Grenade (Level 15 Double)
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/GreenDrop/PrimalItem_GasGrenade_SupplyDropGreen.PrimalItem_GasGrenade_SupplyDropGreen'" 1 0 0

Blue Supply Drop Grenade (Level 25 Double)
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/BlueDrop/PrimalItem_GasGrenade_SupplyDropBlue.PrimalItem_GasGrenade_SupplyDropBlue'" 1 0 0

Purple Supply Drop Grenade (Level 35 Double)
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/PurpleDrop/PrimalItem_GasGrenade_SupplyDropPurple.PrimalItem_GasGrenade_SupplyDropPurple'" 1 0 0

Yellow Supply Drop Grenade (Level 45 Double)
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/YellowDrop/PrimalItem_GasGrenade_SupplyDropYellow.PrimalItem_GasGrenade_SupplyDropYellow'" 1 0 0

Red Supply Drop Grenade (Level 60 Double)
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/RedDrop/PrimalItem_GasGrenade_SupplyDrop.PrimalItem_GasGrenade_SupplyDrop'" 1 0 0

Sea Crate Drop Grenade
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/SeaCrates/PrimalItem_GasGrenade_SeaCrate.PrimalItem_GasGrenade_SeaCrate'" 1 0 0

Cave Tier1(Green) Drop Grenade
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/Crates/Tier1/PrimalItem_GasGrenade_SupplyCrate1.PrimalItem_GasGrenade_SupplyCrate1'" 1 0 0

Cave Tier2(Blue) Drop Grenade
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/Crates/Tier2/PrimalItem_GasGrenade_SupplyCrate2.PrimalItem_GasGrenade_SupplyCrate2'" 1 0 0

Cave Tier3(Yellow) Drop Grenade
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/Crates/Tier3/PrimalItem_GasGrenade_SupplyCrate3.PrimalItem_GasGrenade_SupplyCrate3'" 1 0 0

Cave Tier4(Red) Drop Grenade
cheat giveitem "Blueprint'/Game/Mods/SupplyDrop/Crates/Tier4/PrimalItem_GasGrenade_SupplyCrate4.PrimalItem_GasGrenade_SupplyCrate4'" 1 0 0


Crafting Cost Overrides/Item Class Names

How to Override Crafting Costs
ConfigOverrideItemCraftingCosts=(ItemClassString="<GrenadeClassname>",BaseCraftingResourceRequirements=((ResourceItemTypeString="<classname>",BaseResourceRequirement=<quantity>,bCraftingRequireExactResourceType=<true/false>),))

Step 1. Find and Replace <GrenadeClassname> with one from the list below:

Regular Beacons
PrimalItem_GasGrenade_SupplyDropWhite_C
PrimalItem_GasGrenade_SupplyDropGreen_C
PrimalItem_GasGrenade_SupplyDropBlue_C
PrimalItem_GasGrenade_SupplyDropPurple_C
PrimalItem_GasGrenade_SupplyDropYellow_C
PrimalItem_GasGrenade_SupplyDrop_C

Sea Crate Drop Grenade
PrimalItem_GasGrenade_SeaCrate_C

Cave Supply Crates
PrimalItem_GasGrenade_SupplyCrate1_C
PrimalItem_GasGrenade_SupplyCrate2_C
PrimalItem_GasGrenade_SupplyCrate3_C
PrimalItem_GasGrenade_SupplyCrate4_C

Step 2. Find and Replace <classname> with whichever resource Class Name you wish to use.
A helpful list of Class Names for Items can be found Here[ark.gamepedia.com]

Step 3. Find and Replace <quantity> with the number of resources needed (Numeric)

Step 4. Find and replace <true/false> with true or false to enable/disable the recipe requiring the Exact <classname> you specified.
(Notes: Setting this to true will require any items with durability to be fully repaired. May aslo ignore some resources when using certain "Stacking" Mod's).

Step 5. (Optional) To specify more than one crafting ingredient you need to do the following:
a. Copy part of the original code as underlined below:
ConfigOverrideItemCraftingCosts=(ItemClassString="<GrenadeClassname>",BaseCraftingResourceRequirements=((ResourceItemTypeString="<classname>",BaseResourceRequirement=<quantity>,bCraftingRequireExactResourceType=<true/false>),))
So starting between the first two double open brackets, all the way through to between the comma and double closed brackets.
b. Either find and replace <paste> in the code below or manually paste the code after the comma and before the double closed brackets.
ConfigOverrideItemCraftingCosts=(ItemClassString="<GrenadeClassname>",BaseCraftingResourceRequirements=((ResourceItemTypeString="<classname>",BaseResourceRequirement=<quantity>,bCraftingRequireExactResourceType=<true/false>),<paste>))
c. Follow Steps 1-4 to input the data you need for your custom recipe. Rinse and repeat to add more items as crafting requirements.

Here's one I made earlier as an example,
Green Supply Drop Grenade to require:
- 1 White Supply Drop Grenade
- 10 Cementing Paste
- 5 Green Dye
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_GasGrenade_SupplyDropGreen_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItem_GasGrenade_SupplyDropWhite_C",BaseResourceRequirement=1,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ChitinPaste_C",BaseResourceRequirement=10,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemDye_Green_C",BaseResourceRequirement=5,bCraftingRequireExactResourceType=false),))
Last edited by SonnySynth; 1 Mar, 2017 @ 1:47am
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Showing 1-5 of 5 comments
CallMeCarlos  [developer] 17 Feb, 2017 @ 4:38am 
Thank you for taking the time to add these two guides, SonnySynth!
SonnySynth 17 Feb, 2017 @ 8:24am 
No problem buddy, glad to help.

Great mod btw works really well with the Custom Kits mod which makes editing supply drops much easier.
Also the Custom Equipment - Dino Summoner mod is great for adding spawnable dino's, both tamed and wild by drinking potions.

Combining yours and the other two mods allows me to finally have an easy way of making custom beacons which can drop any item and summon both tamed and wild dinos.

I put each of your grenades in each of the same coloured beacons with a 1% chance of dropping and 20% chance of blueprint and it makes every beacon exciting to open.

Great job, I may have a play around with my game.ini to see if I can replicate the 1% drop and 20% blueprint change using vanilla code for users that do not want the other two mods, despite my preference of using Custom Kits (it is so much easier simple GUS.ini settings for each Kit then sample game.ini code in the discussions to replace vanilla beacon code.

Another mod that I would recommend is the Capitalism mod, with its addons and a bit of code I can also purchase your beacon grenades using Gold Coins gained through trading resources.
123 25 Feb, 2017 @ 4:21pm 
@SonnySynth SupplyCrate after picking up does not disappear
SonnySynth 1 Mar, 2017 @ 1:52am 
@ASA Do you have any other mods loaded that change supply drops? My testing has only been done in SP with no Beacon mods. I do however run with a huge chunk of code in my game.ini to modify my supply drops without any problems thus far.
krystofio 30 Mar, 2017 @ 7:53pm 
Originally posted by SonnySynth:
@ASA Do you have any other mods loaded that change supply drops? My testing has only been done in SP with no Beacon mods. I do however run with a huge chunk of code in my game.ini to modify my supply drops without any problems thus far.
I run a lot of mods as well, but nothing that immediately indicates to me they would touch supply drops. I'll try with that mod alone on a dedicated server and see.
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