Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: While all functions expend übercharge, that is. That part should be in regardless, I think.
+While Hit A Ragdoll Of Teammate It Resurrects More Faster
+If Is An Arena Revives With 50 HP Left
+Wet Enemyes Gives Crits
-30 Damage
-When The User Is Wet Electroshocks "Lose 3 HP At Second"
Positive effects
+crits when target is wet
+removes stun when hitting allies and gains 40% uber
+MOUSE 2 produces alternate melee attack that stuns target for 3 secounds and marks them for death at the cost of 25% uber
Negative effects
-does 25% less damage
-50% lower attack speed
-inflicts critical damage to self if user is wet
Level 0 - 100 Shocking Electronic.
Positive.
------------
25% To Set The Enemy On Fire.
Does Crits On Wet Enemys.
Negative.
------------
Lose 10hp A Second When In Water When The Weapon's Equipped.
-10% Slower Firing Speed.
That seems to have balanced it.
Deals/heals 35% of remaining/lost hp upon hit.
Overheal is considered as part of the targets hp in both cases.
Uber: Automatically use on self. Can attack when not using on self. Can't swap waepons.
No overheal though.
Also, somewhere in the item desc should be: "Shocking... isn't it?"
-20% damage
-15% range
-20% fire rate
On hit; Causes extra "electric" damage which functions like bleed damage.
Hitting a emeny underwater causes extra damage, like the neon annhilator.
Charges with uber (Charges faster if healing a fast target)
Does more damage when charged (up to +30%) but quickly depletes with each swing (2 swings and back to no charge)
-50% damage when not charged at all
on hit: Teammates run faster for 3 seconds, Enemies are slowed for 2 seconds
-10% movement speed and health when equiped
"Defib? why do that when you can Refib?"
- On Hit : resets charge
100% Chance For Target To Be Stunned if wet (stunned For 2 Seconds)
10% Damage
(Dual Weild If Possible)
25% Slower Hiting Time
Uses 5% of The Uber Per Hit
If you have no uber stuns are not possible and you lose 50% damage
Tell Me What You Think :)
-25% damage
-50% range (you have to be point blank to hit someone)
Take in crits while wet
Hitting teammates while under stun effects should be unstunned. Stunning enemies slow them down by 10% as well as inflicting a shock effect (same a bleeding but with different animation). Deals 50% more damage to enemies who are wet. By using uber, you can temporarily stun enemies, and uber only drains while melee is being held (so as soon as you switch to primary or medi gun, uber stops draining)
I really hope valve ends up adding this weapon, and would be so cool if the stats could go something like this. Guess we'll have to wait and see!
-20 fireing speed
all hits on wet players (of any kind like milk jarate and water) are crits
on tautkill (a non frendly player) u kill him (duh) , on tautkill to a frendly player he regens all his helth in 5 sec , taunt is 5 sec long
seys "charging!"
-10 health on warer
no random critical hits