Team Fortress 2

Team Fortress 2

The Trauma Kit (Backpack)
Whispy 15 Jun, 2013 @ 12:23am
Stats
+2 health every second
+10% medigun heal rate
-20 health
-10fire damage

When you have low health healing rate increasd by 40% and ubercharge rate increasd by 20%
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Showing 1-13 of 13 comments
Replaces primary weapon;

PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.

CONS
-15% slower movement speed while equipped;

PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
VTEC kicked in yo 20 Mar, 2015 @ 11:59am 
Replaces primary

+5 HP in total regenerated per second
+25 HP on wearer
+25% ubercharge rate on all mediguns
+25% passive damage resistence
-20% slower movement speed on wearer
WolfgerLynel 2 Apr, 2015 @ 6:42am 
How about this...
Replaces Primary

+Like the Razorback, Prevents 1 backstab from Spies
-When backstabbed, disables UberCharge (And/or Overheals)
Originally posted by Wolfgerlion:
How about this...
Replaces Primary

+Like the Razorback, Prevents 1 backstab from Spies
-When backstabbed, disables UberCharge (And/or Overheals)

well, it's a nice one, but take off the overheal? bad ideia
Sundance Kid 12 Jul, 2015 @ 5:23pm 
+heals everyone in a small radius
-40% less health
-40% slower heal rate
THECAKEISASPY 3 Oct, 2015 @ 8:48pm 
This needs to be a defensive or an assist weapon. you are sacrificing a main weapon for this and only have your bone saw to rely on.
- -25% overheal
+ heal target gains regeneration after user has left (sort of a regeneration buff for your heal target after you leave him that only works when a person is not above or on full health)
+50% meelee weapon range OR 10 health on kill/hit
+right click on melee (cost 10% uber) create a small blast that knocks back players and does damage(either has a cooldown or has to replenished from supply cuboard)
zedudedaniel 9 Oct, 2015 @ 1:56pm 
Originally posted by The Cake is a Spy!:
Replaces primary weapon;

PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.

CONS
-15% slower movement speed while equipped;

PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
You don't increase it to 7, because there are weapons other weapons that reduce or increase passive health regen (blutsauger and vita-saw)
zedudedaniel 25 Oct, 2015 @ 2:09pm 
I thought that maybe since medic might lose the melee ability, for a passive way to fight back attacking enemies

Trauma Kit
Weapon Slot: Medic Melee
Weapon type: Passive

+: Whenever you take damage, return 20% of that damage to the enemy. If that attack is a melee attack, do 50% instead
+: +2 passive health regen
+: +5 passive health regen if below 30 health
Alpha Omega42 17 Nov, 2015 @ 9:37am 
hi everyone!
here's stats for combat medic

+25 max hp
+10% move speed
+on kill, drops a medium health pack
-30% heal from health packs
-replaces the medigun

after 1000 hp healed, you can activate a defence buff for you and everyone around, for 12 seconds
ubersaw's hit will give you a defence buff for 0.4 seconds

keep in mind that the lower hp healed with health packs means that you cannot kill, and regen your health instantly, they are meant for other players
Elrikard 9 Jun, 2018 @ 1:02pm 
Originally posted by The Cake is a Spy!:
Replaces primary weapon;

PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.

CONS
-15% slower movement speed while equipped;

PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
meh lets make it a groop healing device give a paive regen to temates but less ober on overheald pashants and ober heals all teamates a a fast raht
Elrikard 9 Jun, 2018 @ 1:03pm 
Originally posted by ░▒⌹divide_two⌹▒░:
hi everyone!
here's stats for combat medic

+25 max hp
+10% move speed
+on kill, drops a medium health pack
-30% heal from health packs
-replaces the medigun

after 1000 hp healed, you can activate a defence buff for you and everyone around, for 12 seconds
ubersaw's hit will give you a defence buff for 0.4 seconds

keep in mind that the lower hp healed with health packs means that you cannot kill, and regen your health instantly, they are meant for other players
doode kombat medik isntgood and shoodnt be:steamfacepalm:
THE BEAST 11 Aug, 2018 @ 3:06pm 
Originally posted by Elrikard:
Originally posted by The Cake is a Spy!:
Replaces primary weapon;

PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.

CONS
-15% slower movement speed while equipped;

PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
meh lets make it a groop healing device give a paive regen to temates but less ober on overheald pashants and ober heals all teamates a a fast raht
Even though I know that you're sorta trolling by spelling incorrectly, I do like your idea. (Sorry if I insulted you and you actually think you are spelling correctly.)
{True Darkian} 12 Aug, 2018 @ 4:52pm 
+25% Ubercharge rate.
+25% Heal rate.
+25% Uber duration.

Replaces primary weapon.
-20% Deploy speed on all weapons.
-20% Holster speed on all weapons.
-25% Movement speed.
Last edited by {True Darkian}; 12 Aug, 2018 @ 4:52pm
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