Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+Enemies caught in grenade explosions suffer poison (bleeding) for 10 seconds
*Poisoned enemies will gurgle when they try to use a voice command
-%100 damage
+50% reload speed
+50% charge speed
+Projectile will penetrate enemy players
-75% Clip size
-No knockback
-No random critical hits
+30% Reload speed.
+10% Projectile speed.
+ Explosion will destroy projectiles.
+The longer you hold the fire button down, the longer it takes for the bomb to explode.
-75% Clip size.
-No knockback.
-No random critical hits.
-10% Slower movement speed.
+50% Clip size
+25% Reload speed
-50% Explosion radius
-25% Firing speed
-No random critical hits
Fires three small pellets that explode on contact for one shot
+25% faster reload speed
-50% smaller blast radius
-99% smaller clip (1 shot)
-25% less accurate
+pellets have chance to shoot out up to 3 smaller pellets that deal small amounts of damage
+15 + maximum health
I think this be allright because it would be able be used in most gametypes like payload offensive the expolde on it would allow fast attacks and slpiting would deal extra knockback and damage and defensive would be that + healtsmaller pellets would be harder to see sooo yeah thats my stats for this gun.
+25% damage
Grenades have very little bounce and roll
+7% explosion radius
-10% damage on grenades that explode on timer
+summons a bit of a smoke screen which disables buildings and hide you (unless the building is wrangled its disabled)
-10% fire rate
Grenades explode on contact with ANYTHING except air
pro
+25% damage
+50 more accurate
+No pill arc so it's more like a rockets launcher (built for long range)
con
-50% ammo carrying size
-clip size is one
-No splash damage
+you take 10% more bullet and explosive damage while acive
+ +75% explosion radius
+ +10% knockback
- -25% clip size
- Grenades explode on contact with ground as well as players
but that sounds like a better lock and load. Comeon people make this its own gun not a upgraded verson of another.
We dont need any more cannons!
pro
+25% damage
+50 more accurate
+No pill arc so it's more like a rockets launcher (built for long range)
con
-50% ammo carrying size
-clip size is one
-No splash damage
+you take 10% more bullet and explosive damage while acive
what about this then
+60% projectile speed
+10% damage
-25% explosion radious
-40% reload speed
I just really want a direct hit for demoman....