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Сообщить о проблеме с переводом
The wild shepard building works similar to a gatherer or forester. it picks up a given surface resource. In this case the game must be creating a scatter of invisible domesticated animals on map creation, probably using the same algorithm as surface stone and iron as I don't think the animals respawn like say wild foods. The problem is that because during building all surface resources are cleared out of the footprint area and collected, building things collects all random domestic animals in the area at once, making the intended animal gathering method redundant.
When I have too much of something that I just need to get rid of it --- don't do a fair trade. Say I want the 3 fancy housewares the merchant is offering, but I overpay by however much I need to. He'll walk off with the excess and I didn't have to buy an entire warehouse of goods for it