Team Fortress 2

Team Fortress 2

Hell in the Shell
Stats
+Shoots three flares at once
+Hellish flames [flames cannot be extinquished]
+When hitting an enemy on fire: -40% speed on target and afterburn damage for 5 seconds

-Afterburn only deals 1 damage
-20% projectile range
< >
Showing 1-15 of 21 comments
BenjamiNook 28 Feb, 2015 @ 2:15am 
On hit: 50% chance of explosion, knocking enemy back
Alt-fire: launch up to 3 flares like the beggars bazooka
Silent killer: no noise made from single flare
20% less accurate
25% damage penalty
Only minicrits burning players instead of crits
Mhmm Soup 28 Feb, 2015 @ 7:53am 
Originally posted by BenjamiNook:
On hit: 50% chance of explosion, knocking enemy back
Alt-fire: launch up to 3 flares like the beggars bazooka
Silent killer: no noise made from single flare
20% less accurate
25% damage penalty
Only minicrits burning players instead of crits
This needs to be added
Yupeas 28 Feb, 2015 @ 5:32pm 
I was thinking of this:
Hellish Flames(cannot be extinguished)
Afterburn 5 seconds
Afterburn only deals 3 damage per second
Alt-fire: Can load up to 2 flares, once flare overload the flare explodes, dealing 40 damage to the wearer in form of blast damage(flare jump like beggar's bazooka)
20% less accurate
20% damage penalty
30% self damage
Deals normal damage if enemy on fire (to balance it out)
20% higher flare jumps

I would like to see a weapon detonator like, but sorta like the beggar's bazooka, and can flare jump. That would be great!
no 1 Mar, 2015 @ 1:48am 
+20% damage
+25% explosion radius
+20% afterburn time
-15% projectile speed
-15% firing speed


Flames require double the amount of extinguishing power to be extinguished(e.g. 2 airblasts)
No random critical hits.
Last edited by no; 2 Mar, 2015 @ 9:30pm
Nitro 1 Mar, 2015 @ 8:02am 
Originally posted by Notably Handsome Taco:
+Shoots three flares at once
+Hellish flames [flames cannot be extinquished]
+When hitting an enemy on fire: -40% speed on target and afterburn damage for 5 seconds

-Afterburn only deals 1 damage
-20% projectile range

about the hellish flame, resupply cabnits fix everything, EX: broken razor back or the caber
cabsob 1 Mar, 2015 @ 10:35am 
PROS:

+ While the projectile is the the air, right click to make it explode into an airblast to airblast far away enemies, extinguish far away burning teamates, and reflect far away projectiles
+ players launched in the air by the airblast take mini-crits untill they reach the ground and take double the damage from gravity

CONS:

-25% projectile speed
-50% reload speed
-50% secondary ammo capacity
-burning players hit by the flare are mini-crit instead of crit
-no random crits
RonaldKun 1 Mar, 2015 @ 12:40pm 
While the projectile is in the air, right click to make it explode and release three firecrackers. Each firecracker has a random fuse time from .5 to 2 seconds.
+15% projectile speed
+ Firecrackers mini-crit burning enemies.
-30% damage
-No random critical hits
-Exploding flare does not set enemies on fire
- Flare does not do extra damage to burning enemies.
RonaldKun 1 Mar, 2015 @ 12:42pm 
OP's stats are... well...
Waaaay too OP. Three flares at once? Unextinguishable flames? The latter alone is too OP for words to describe, but add that former bit and it is massively unfair.
Stats can be
+10 Damage
Alt-fire while flare is in air to make it explode
+Mini crits burning targets

-Afterburn does only 3 DMG
-10 slower projectile speed
Xer0-1999 (LT) 2 Mar, 2015 @ 8:56am 
+20% damage *afterburn damage 5 * *crits 58 * *mini-crits 27 *
+25% damage to yourself
-15% firing speed
-1.8 seconds longer reload
+3.4 second faster reload when below 100 HP
+Right click to make flares explode
Blue Cricket Gel 2 Mar, 2015 @ 2:46pm 
+75% projectile speed
+Arcs much less
-55% damage
-30 damage to self
Specialty: Projectile has trail that burns players that come in contact, reflecting turns trail to opposite team
jjdefender 10 May, 2016 @ 3:36am 
-30% dmg
- crits dont do as much damage as the normal flare gun's crits
- no random crits
-15% projectile speed
+ 25% afterburn damage
+25% afterburn longevity
+ on hit, flare does a mini explosion, or sparks that cause flare fires that slightly knock back opponents, and spreads to nearby enemies through leftover flare fire, or the mini explosion.
+ crits on burning players
76561198253549519 10 May, 2016 @ 4:12pm 
what would you consider projectile range?
Alpha Omega42 12 May, 2016 @ 12:05pm 
Heyo guys, here i am to make some stats,
Remember, don't drug, go to school
and 5 stats NO MORE

Hell in the shell
Flare gun level XX

+35% afterburn damages ( 4 / ticks )
+ 0.8 second speed boost for the player after hitting a burning target ( When i mean speed boost, the same as the conch)
+flames cannot be extinguished
-No critical hits on burning players
-20% afterburn longevity ( 8 seconds )
< >
Showing 1-15 of 21 comments
Per page: 1530 50