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"Bonuses are a little bit hard to calculate, but I do have the values straight of the config files.
Covertness: 0.0075/mission, cap 0.25
Will: 1/mission, cap 40
Dodge: 1/mission, cap 20
Aim: 0/mission, cap 0
Defense: 0/mission, cap 0
Notice the aim and defense, they're zero but you can configure for a higher value.
The bonus is applied per soldier when the officer is the leading officer, the log of missions under said officer can be seen in the bottom of the officer ability list (it's a button).
Running with another officer doesn't erase the mission history, you just don't get it while serving with a different officer.
It's definitely with it to put emphasis on it, 20 dodge isn't bad and the infiltration time is useful, build your squads around officers is say.
"
So, it seems pretty good actually. Even +5 dodge can make a big difference