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If you think about it, shooting bound soldiers makes sense - they are in the open, and easiest to hit.
P.S. The aliens will also shoot at mind-controlled Xcom soliders, if they don't have a better shot. You have been warned.
So my thought on this, consider bringing the support grenadier, with lots of flashbangs upgraded with spike granade (and bluescreen bombs). Vipers are often nocked out by spike grenades.
When the real nasty things come to play, you will rarely see vipers anymore, but believe me, you will be thinking about the good ol times when you only had to face vipers.
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I consider my personal nemesis the Andromedon, "the sniper, heavy tank", tt hits far too often and with way too much damage for a tank.
Have you met the elite Chryssalid soldier yet or the elite muton commander?
Or take the Gatekeepers that now explode with 7 damage and destroy as much cover when moving as the sectopod, it just breaks oaktrees like toothpicks. You will see the gatekeeper with 5 Armor and absurd defense and hitpoints just move in and destroy your cover and your then flanked group will be killed by his entourage or being overwatched.
In the core game, the Viper's pull and bind ability was a threat because it was very likely to hit and did immediate damage, even if only a little. It probably wouldn't kill a soldiers once they were a couple ranks higher or wearing Predator armour, but it would still land them in the infirmary for a bit.
Long War changes that firstly through one means; Ceramic Plating. Suddenly that initial two damage does absolutely jack, because the plating eats it up. Once a soldier's in Predator armour and has an armour point now, they only take one damage to it! The ablative armour render the damage from Bind completely negligible, so another penalty needed to be added, this being the ease with which other ADVENT troops can target the bound soldier.
HOWEVER, it does seem like they hit way too reliably; you're telling me ADVENT'S troops have trouble with someone ducking behind a concrete bollard, but have no difficulty hitting someone bound in one of their own writhing serpentine teammates, without hitting said Viper? There needs to be some sort of protection.
Personally, I think adding a huge penalty to crit chance onto the Bound condition would help; I've also noticed that the Viper becomes bound when their target does, so this would pull double duty; ADVENT not wanting to hit the Viper, and XCOM not wanting to hit their bound teammate, so both are aiming for the exposed extremities in the tussle and not the torsoes where all the vital organs are. Being snatched is still a problem, but not immediately lethal. In return, insta-killing the Viper responsible becomes harder, but any damage applied still breaks the bind and hitting them is no harder to do.