Garry's Mod

Garry's Mod

Swamp Simulator Shrek NPC
RetroBoy 2017 年 1 月 13 日 下午 2:02
Ideas!
If you got any sense making fun ideas leave them below!
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RetroBoy 2017 年 1 月 13 日 下午 2:02 
I was thinking of giving shrek the function to break doors. For example

You are hiding in a house with the door shut.
And shrek bumps into it and the door falls down and can walk right in and make sure that it's all ogre now.
PowerUpT  [開發人員] 2017 年 1 月 13 日 下午 2:04 
I'll try to implement it in the future. Thanks!
RetroBoy 2017 年 1 月 13 日 下午 2:08 
引用自 PowerUpT
I'll try to implement it in the future. Thanks!
np :D
RetroBoy 2017 年 1 月 14 日 上午 7:56 
Also, I'm not sure if this is going to be possible. But maybe you could program the nextbot that he'll teleport 2 to 3 inches infront of him when he is stuck for 10 seconds.
最後修改者:RetroBoy; 2017 年 1 月 14 日 上午 7:56
Disco 2017 年 1 月 15 日 上午 8:48 
@ToPaLeY Yeah that sounds like a good feature
RetroBoy 2017 年 1 月 15 日 上午 9:10 
引用自 DatGamingGoomba
@ToPaLeY Yeah that sounds like a good feature
thanks :3
Spykiss 2017 年 1 月 27 日 上午 7:10 
do a map:steamhappy:
JesterKatz 2017 年 2 月 18 日 下午 2:43 
One idea I think would be cool is if Shrek hasn't been able to kill anyone in, say, 6 minutes, he'll move faster. And for every 6 minutes of non-killing, he'll move faster, and faster, until he manages to get his victem.
RetroBoy 2017 年 2 月 19 日 上午 1:07 
引用自 JesterKatz
One idea I think would be cool is if Shrek hasn't been able to kill anyone in, say, 6 minutes, he'll move faster. And for every 6 minutes of non-killing, he'll move faster, and faster, until he manages to get his victem.
Hmmm, Like some sort of Target-Search?
RetroBoy 2017 年 9 月 19 日 上午 7:05 
引用自 Hellbyte
One idea I think would be cool is if Shrek hasn't been able to kill anyone in, say, 6 minutes, he'll move faster. And for every 6 minutes of non-killing, he'll move faster, and faster, until he manages to get his victem.
You've litterally just copied JesterKatz's idea.
RetroBoy 2017 年 11 月 29 日 上午 8:55 
What ever happened to this NPC? I really hoped it would imrpove over the months. But from what i'm seeing now it somewhat died :(
Disco 2017 年 11 月 29 日 下午 5:38 
Yeah, well guess it's time to move on now
RetroBoy 2017 年 11 月 30 日 上午 7:33 
Yeah, well guess it's time to move on now

Yup! I'm gonna make a DONKEY npc now xD
Disco 2017 年 11 月 30 日 上午 7:56 
lmao good luck mate
RetroBoy 2017 年 11 月 30 日 上午 8:02 
lmao good luck mate
Thanks part 3 jason ;)
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