Team Fortress 2

Team Fortress 2

Spritzer
Vermillion 15. juni 2013 kl. 8:48
Stats Anyone?
+ 50 Clip Size
+10 damage
On hit target bleeds for 3 seconts
- 20% dmg taken by all sources

Sidst redigeret af Vermillion; 10. nov. 2015 kl. 13:04
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Viser 1-15 af 89 kommentarer
slaYERR_1999 9. juli 2013 kl. 19:09 
The stats currently there are good but you should add no random crits just to even out the negative side of the gun
Vermillion 9. juli 2013 kl. 19:51 
Lol seeing this on a stats times 10 would Kill
The Dreamer 18. juli 2013 kl. 8:13 
I agree with slaYERR
presto 23. juli 2013 kl. 19:12 
+25% firing speed
+15% projectile speed
On Hit: Bleed effect for 5 seconds

-15% damage
No random critical hits
Critical hits are replaced with syringes that deal +100% damage
Heinleine 4. aug. 2013 kl. 14:47 
the crits would make the weapon do less damage than a 100%. perhaps instead of no crits we halve the crits and -10 movement speed
Sappy 6. sep. 2013 kl. 3:46 
How about something smarter:
+Slowdown on hit for .8 seconds after the last needle hits
-40% clip size (~25 needles)
Heinleine 6. sep. 2013 kl. 6:42 
if we did that people would burst fire so how about no stacking
Casatiello 12. jan. 2014 kl. 4:03 
+100% clip size (100)
+25% firing speed

-15% damage
No random critz
Ryanwilliams2465 8. mar. 2014 kl. 12:07 
Pros:
+25 Max health on wearer
On kill: +25 Health
+10% More range
Cons:
No random Critical Hits
-10% Running speed
+300% base damage per shot (30)
+Projectiles travel in a straight line
-25% clip size (30)
-40% total ammunition (90)
Dr. Acula 9. sep. 2014 kl. 20:26 
Oprindeligt skrevet af Mr. RIGHT:
+300% base damage per shot (30)
+Projectiles travel in a straight line
-25% clip size (30)
-40% total ammunition (90)

300% Base damage would be 3600 damage per shot. Let me give this a crack, as I main Medic:

+Fires Bullets (Not needles) at 40% Faster Speed
+20% More Damage
+10% Faster Movement Speed
- 40% Clip Size (25 Bullets, essentially Sniper's SMG)
- While Active, No Rehealing Properties

Just a thought, if anyone else has any ideas, please reply to mine. I'm really interested in this one.
Dr. Hacksaw 20. nov. 2014 kl. 17:40 
Oprindeligt skrevet af Valentine is the Bae:
Oprindeligt skrevet af Mr. RIGHT:
+300% base damage per shot (30)
+Projectiles travel in a straight line
-25% clip size (30)
-40% total ammunition (90)

300% Base damage would be 3600 damage per shot. Let me give this a crack, as I main Medic:

+Fires Bullets (Not needles) at 40% Faster Speed
+20% More Damage
+10% Faster Movement Speed
- 40% Clip Size (25 Bullets, essentially Sniper's SMG)
- While Active, No Rehealing Properties

Just a thought, if anyone else has any ideas, please reply to mine. I'm really interested in this one.
I main medic too and this sounds HILARIOUS to play with as battle medic I love it.
Dr. Acula 22. nov. 2014 kl. 10:33 
Oprindeligt skrevet af p01nty:
Oprindeligt skrevet af Valentine is the Bae:

300% Base damage would be 3600 damage per shot. Let me give this a crack, as I main Medic:

+Fires Bullets (Not needles) at 40% Faster Speed
+20% More Damage
+10% Faster Movement Speed
- 40% Clip Size (25 Bullets, essentially Sniper's SMG)
- While Active, No Rehealing Properties

Just a thought, if anyone else has any ideas, please reply to mine. I'm really interested in this one.
I main medic too and this sounds HILARIOUS to play with as battle medic I love it.
I know, Medic needs SOMETHING to keep him alive for a while, instead of having to rely on your pocket who never helps you out when you come under fire. -_-
Pimp Skeletor 2. dec. 2014 kl. 11:19 
Pros:
Mini-Crits Airborne Enemies
On Hit: Target Bleeds for 5s
+20% ammo
The 1st Con can be used to Spy-Check

Cons:
Cannot shoot if nearby teammate is near-death (<50 hp) or has a harmful negative effect (ex.: fire, bleeding)
-30% Firing speed
-10% Reload speed
-50% clip
Sidst redigeret af Pimp Skeletor; 2. dec. 2014 kl. 11:31
Suthro 31. dec. 2014 kl. 19:19 
I have a crazy idea that just might work.

So, does anyone recall how in the VSH/FF mods, the medic's syringe gun adds 5% uber upon hit? I was honestly wondering if that kind of mechanic would be suitable in competitive play (but to be frank I was also thinking to myself it might just be a terrible idea in multiplayer, there might be an influx of battle medics).

Let me list the possible stats here:

Pros:
On Hit: +5% Ubercharge Added
+25% weapon switch speed
[A possible max ammo increase as well, but not necessary]

Cons:
-40% damage penalty
-10% firing speed *OR* -25% clip size
No random critical hits

This weapon would be best used when retreating or defending yourself, as to gain Ubercharge when an ally is not present or when you are unable to heal them.
It would be best utilized with an Ubercharge that offers defensive bonuses, namely invulnerability, rapid healing, and resistance boosts. Which is to say, taking into account the manner in which this syringe gun would be used, a Kritzkrieg's Ubercharge wouldn't help you alone assuming in such a situation that allies would not be present, so using this weapon with the Kritzkrieg would not be an ideal loadout.

But anyway, just a thought. Very great model for a syringe gun, bravo! :)
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