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It seems coels are set to a high spawn rate anyway but pugnacia rates are over the roof, i'll remove them from extinction core too.
Extinction lowers a bit the rates of useful Pugnacia dinos but it's ok.
I really wish hard limits could work. :/
Here's my results after a 30 min dinowipe : 29K wilds
- Titanomyrma Soldier => 832
- Trilobite => 915
- Meganeura => 1264
- Manta => 1223
- Ichtyosaurus => 1718
- Cnidaria => 607
- Coel => 8275
Only these spawns makes half of the server wild dinos... really intended?
For Cnidarias a lot are spawning mid-air so when i was monitoring spawns their count didn't move between 20 to 30K, my guess is the 607 were the only ones alive in water so not counting all the dead spawns.
Then u have some dinos spawning around 400 : Dilos,Dodos,Dimorphons,Compys,Troodons,Leeches,Piranhas,Salmons.
On my first post i was clearly underestimating the proportion of coel we're closer to 30%...
No matter the map, other mods or your settings, your server is gonna take a whack due to the immense amount of dinos spawning everywhere.
I have used Pug on over 20 maps, all with different settings and theres no stopping it,
Either try to make it work or dont waste your time with the mod.
Shame though, used to be my favourite mod, before he made it extremely too easy with the seriously unbalanced trancs anyways.
Don't play that much these days but from what i experienced while ACM mod was still working overspawns mainly comes from ARK itself, especially fishes(coal)/insects.
Mods like pugnacia use the same system to spawn stuff so it just adds up to a bad start.
The only solution is cleaning the server entirely or partially via kill commands.
I also removed a bunch from spawning in config, never got the spawnweight command to work.
if you have a windows server and can use Plugins, I recommend getting Wild Dino Spawn Controller. It's the best.
If you are on Linux, I'm sorry xD
Otherwise, remove the other mods that use Vanilla spawns (as it confuses pug) and pug will spawn just fine.
Even being the only mod on the server, it still overspawns so im afraid that isnt correct :P
hopefully able to help some players that will find this discussion via Google:
To prevent the most problematic dinos from spawning, disable them completely in the Game.ini:
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="Coel_Character_BP_MyMod_C",ToClassName="")
NPCReplacements=(FromClassName="Ammonite_Character_Pugnacia_C",ToClassName="")
NPCReplacements=(FromClassName="Manta_Character_BP_Pugnacia_C",ToClassName="")
NPCReplacements=(FromClassName="Dolphin_Character_BP_Pugnacia_C",ToClassName="")
NPCReplacements=(FromClassName="Trilobite_Character_Pugnacia_C",ToClassName="")
NPCReplacements=(FromClassName="FlyingAnt_Character_BP_Pugnacia_C",ToClassName="")
NPCReplacements=(FromClassName="Cnidaria_Character_BP_Pugnacia_C",ToClassName="")
Execute a "destroywilddinos" afterwards. Verify via the ingame Pugnacia Guide, that none of these creatures are spawning (Wild Dino Count should say zero).
This seven dinos have always had overspawn issues (1000+) in my singleplayer games on all maps that I have played Pugnacia on.