Source Filmmaker

Source Filmmaker

CSGO | Updated CSGO SAS
3D Wireframe fix
locate the texture folders in your csgo directory or workshop directory and modify the VMT files with VTF edit or VMT Editor and replace everything with this for ctm_sas_bodylegs.vmt:

"vertexlitgeneric"
{
"$basetexture" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_legs_color"
"$bumpmap" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_legs_normal"
"$masks1" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_legs_masks1"
"$masks2" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_legs_masks2"
"$basealphaenvmask" "1"
"$envmapsaturation" "-0.6"
"$envmaplightscale" "0.18"
"$phongwarptexture" "models/player/custom_player/shared/ctm_specwarp"
"$fresnelrangestexture" "models/player/custom_player/shared/ctm_fresnelwarp"
"$warpindex" "0.11"
"$phongboost" "1"
"$phongalbedoboost" "3"
"$phongexponent" "60"
"$rimlightexponent" "6"
"$rimlightboost" "0.7"
"$rimlightalbedo" "0.6"
"$rimlighttint" "[0.8 1.0 1.2]"
"$fakerimtint" "[0.5 0.7 1]"
"$fakerimboost" "9"
"$shadowsaturation" "0.23"
"$shadowsaturationbounds" "[-0.1 0.3 0.4 0.7]"
"$shadowcontrast" "0.4"
"$shadowtint" "[0 0.5 1 0.2]"
"$ambientreflectionboost" "0.07"
"$model" "1"
}

and this for ctm_sas_body.vmt:

"vertexlitgeneric"
{
"$basetexture" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_body_color"
"$bumpmap" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_body_normal"
"$masks1" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_body_masks1"
"$masks2" "models/player/custom_player/econ/body/ctm_sas/ctm_sas_body_masks2"
"$basealphaenvmask" "1"
"$envmapsaturation" "-0.6"
"$envmaplightscale" "0.18"
"$phongwarptexture" "models/player/custom_player/shared/ctm_specwarp"
"$fresnelrangestexture" "models/player/custom_player/shared/ctm_fresnelwarp"
"$warpindex" "0.11"
"$phongboost" "1"
"$phongalbedoboost" "3"
"$phongexponent" "60"
"$rimlightexponent" "6"
"$rimlightboost" "0.7"
"$rimlightalbedo" "0.6"
"$rimlighttint" "[0.8 1.0 1.2]"
"$fakerimtint" "[0.5 0.7 1]"
"$fakerimboost" "9"
"$shadowsaturation" "0.23"
"$shadowsaturationbounds" "[-0.1 0.3 0.4 0.7]"
"$shadowcontrast" "0.4"
"$shadowtint" "[0 0.5 1 0.2]"
"$ambientreflectionboost" "0.07"
"$model" "1"
}


That's all I can do for the 3D Wire texture

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Zobrazuje se 13 z 3 komentářů
Shin Rigman  [vývojář] 16. bře. 2017 v 13.50 
I just pushed out an update that should fix all the wireframe problems. I recreated new texture directories to pull from so you shouldn't have to have anymore mounted csgo content.
thanks!! <3
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Zobrazuje se 13 z 3 komentářů
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