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Segnala un problema nella traduzione
The issue I'm having is the text on the LCD's becomes very dim and I can't read it unless I'm standing right in front of the LCD with my light on. Everything was working fine until I added the Command: WORKING {G:_WORKING} :OFF. This was to display any function in the ship that were turned off excluding unfinished blocks.
I do have a problem though.. For some reason, the inventory screen is not listing my components. I have it setup as !LINK:A 1 and 2 with command 'inventory -all + components'
It is showing me a list of components with the quotas but it says there is zero of everything. I have the script in a trigger now loop and tried it in a normal 1s start loop but that didnt work.
I checked all the permissions multiple times but it doesnt fix it.. Any ideas?
I've double checked all items belong to me, and both LCDs have [LCD] in their name, right before the Link command. There is definitely a space after the Group letter, "A", what else should I check?
The fact you answer questions for help is awesome, you're the man and I always try to spread the awareness of this mod to every new SE player I find. I understand it's the holidays so no worries on rushing to answer. Thank you for this mod!
Edit: Thanks for response MMaster!
@Cifer To be honest I don't know. I've got it setup exactly as you described and it works. There is currently bug in game where LCDs sometimes just say ONLINE even if there is text in the public text of the LCD which can be solved by restarting the game but other than that linking works completely fine. I'm sorry that I can't help more
Thanks :D
EDIT: Found the option : Silent Mode
:)
Herp derp
All my LCDs stop booting at 0% "Booting up",
when i check the programmable block it tells me:
Caught exeption during execution of script: TimeSpan does not accept floating point Not-a-Number values.
one command example is:
Echo
Power
Powertime
Echo
Cargo
Tanks * Hydrogen
Tanks * Oxygen
i have written the commands in Custom Data, i have ownership of all blocks, the timer is setup to start itself at 1s and the script.
hugses and kisses for a great script!
edit:
my game is entirely vanilla, so no mods that would interfere with the script.
@Diabase this should be fixed in new version 2.0002. Can you please update your script as described in 'How to Update?' section of guide and let me know if the issue is fixed? Thanks!