Stellaris

Stellaris

More Star Classes
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Kepler68  [udvikler] 2. jan. 2017 kl. 18:14
Suggestions + To do list
~~working on~~

fix binary system lighting (EXPIRIMENTAL, no garuntees)

~~would like to add/need to do~~

Proto stars that spawn in over the corse of a game in nebulae

Start working on supernova

Try neutron star FX on WR stars

star overhaul

certain multi-class binarys if the colors work

slow stellar evolution.

possibly make certain systems with real names resemble their real life counterparts

bigger (wider) asteroid belts if possible

black hole - star collisions as a rare event (not eating a system, just spawn a star in the same system as a black hole and have it move closer over time)

solar flares/CMEs and sun spots

intergalactic stars and possibly sattelite dwarf galaxies (like the magellanic clouds)


~~want to but dont know how~~

custom star model for a type Ia supernova


~~misc~~

finish todo list


~~recently finished~~

trinary initializers

binary black holes

make custom colored particles for all stars


this is my to do list so i dont forget :P, you can also use it as an upcoming features list :)
Sidst redigeret af Kepler68; 29. sep. 2017 kl. 6:31
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Zinogre 22. jan. 2017 kl. 14:24 
Would be nice if this mod was compatible with Stellar Energy.
Kepler68  [udvikler] 22. jan. 2017 kl. 15:21 
it should be minus the buffed energy on modded stars. i dont know how to make an if mod is installed do this line though.
Zinogre 23. jan. 2017 kl. 14:30 
Scratch the Stellar energy compatibility; I'm working on a patch myself ATM. How about red supergiants instead?

Also, I've made some corrections to the localization file; how should I share them with you?
Sidst redigeret af Zinogre; 23. jan. 2017 kl. 14:37
Kepler68  [udvikler] 23. jan. 2017 kl. 16:02 
copy paste to thread or google docs are fine, basically anywhere i can see the text. what did you fix exactly? also started on supergiants and how are you making a patch? is there a way to say if X mod is in do this?.
Zinogre 23. jan. 2017 kl. 20:24 
Was using mediafire, but I guess Google Drive[drive.google.com] works as well. As for the patch, deposits are fairly easy to add with a separate file; you can look over it once I've uploaded it to the workshop.

Also noticed that planet names break around the widely separated binary stars, whereas they are normal for the "standard" binary stars. I also haven't found any moons around said planets; does the engine not allow it?
Sidst redigeret af Zinogre; 23. jan. 2017 kl. 20:29
Kepler68  [udvikler] 24. jan. 2017 kl. 1:43 
Oprindeligt skrevet af Zinogre:
Was using mediafire, but I guess Google Drive[drive.google.com] works as well. As for the patch, deposits are fairly easy to add with a separate file; you can look over it once I've uploaded it to the workshop.

Also noticed that planet names break around the widely separated binary stars, whereas they are normal for the "standard" binary stars. I also haven't found any moons around said planets; does the engine not allow it?

yeah the game dosent allow it. the reason its weird is because the planets in wide binarys are technically moons and the stars technically planets. this makes the game use the moon system for names (planetnameA, planetnameB, ect...) and does not allow sub-sattelites which i have been trying to get working. also thanks for the edited file :D
Sidst redigeret af Kepler68; 24. jan. 2017 kl. 1:45
Zinogre 24. jan. 2017 kl. 18:50 
Here's what I've got for the compatibility patch.[drive.google.com] OK it and I'll upload it to the workshop.
Kepler68  [udvikler] 25. jan. 2017 kl. 12:09 
Oprindeligt skrevet af Zinogre:
Here's what I've got for the compatibility patch.[drive.google.com] OK it and I'll upload it to the workshop.


looks really good :D ill link it in the description once its up for others looking for this :)
Sidst redigeret af Kepler68; 25. jan. 2017 kl. 12:11
Kepler68  [udvikler] 31. jan. 2017 kl. 17:07 
looks great except map image is orange while the star is red. i can tint the image red or make the star orange, your choice
Zinogre 31. jan. 2017 kl. 18:50 
Red tint, I guess. Was trying to make it more different from the red supergiant :P
Kepler68  [udvikler] 31. jan. 2017 kl. 20:29 
i could tweak the plazma colors, make it whiter or redder or seem brighter.
Comrade Revan 1. feb. 2017 kl. 8:50 
I have a suggestion, for the Wolf-Rayet Stars, could they have similar effects to the neutron stars to really make it seam they are blowing off all their gas/plasma and material like this: https://en.wikipedia.org/wiki/File:A_cosmic_couple.jpg
Kepler68  [udvikler] 1. feb. 2017 kl. 15:31 
Oprindeligt skrevet af Technotron:
I have a suggestion, for the Wolf-Rayet Stars, could they have similar effects to the neutron stars to really make it seam they are blowing off all their gas/plasma and material like this: https://en.wikipedia.org/wiki/File:A_cosmic_couple.jpg


sounds like an interesting idea, ill try it and see how it looks.
paulo 10. feb. 2017 kl. 7:51 
Why not to adapt Firefly's "Verse" to Stellaris?
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