Team Fortress 2

Team Fortress 2

Rooftop (Mann vs. Machine)
a few little notes (somewhat important)
i've got eyes of a eagle, and there's a few mistakes in the mission files.

1. your survival missions don't work, you need a plugin to disable respawns

2. all class melees don't work on robots, require a plugin to fix that

3. you incorrectly spelt "witch"

4. the zombies in the desert island missions are too weak, you need to use "1.3" if you want a 30% damage bonus

those are what i can see from the mission files themselves, i'm not sure if the damage penalties on the zombies were intended (it appears not) but this needs to be fixed
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Showing 1-4 of 4 comments
Rissenberg  [developer] 2 Jan, 2017 @ 7:32am 
Thanks mate, I'll try to fix it. spawn I set on 9999 instead of disable. and about the witch, maybe it's T9 (stupid thing). everything else should stay so.
Rissenberg  [developer] 2 Jan, 2017 @ 7:36am 
a zombie on a desert island such weak because there should be a lot, but it seems that something is not working properly
Originally posted by G.E.W.P Rissy | New Year!:
a zombie on a desert island such weak because there should be a lot, but it seems that something is not working properly

you've set the zombies' total spawn count to 1
Rissenberg  [developer] 3 Jan, 2017 @ 7:35am 
Well, it was the TEST mission, and there could just see how these robots work. And in general this map was made for testing the rescue boats (i mean desert island)
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Showing 1-4 of 4 comments
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