ARK: Survival Evolved

ARK: Survival Evolved

DebellicA's Super-Ultra-Mega Storage
 Denna tråd har blivit fäst, så den är troligtvis viktig
db  [utvecklare] 14 dec, 2016 @ 5:31
Bug Reports
Please post anything you find here. I will address the issue ASAP. Thanks
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Visar 1-15 av 76 kommentarer
Lilypie 17 dec, 2016 @ 10:20 
Visual glitch when placing down the "All Armor" box. AC still shows being owned by no one and shows up yellow for me.
Cpt Flint 17 dec, 2016 @ 10:46 
Some of the items are not pickupable, like the skin box, Saddle box, Armor Box, All Weapons Crate, Pike Rack, Shiedl Mount, all of the armor boxes (flak,chitin,hide,riot,etc)
Cpt Flint 18 dec, 2016 @ 9:36 
Meals, Kibble, and Egg fridge; Can't Place: NO Ground or Snap Point.
Cpt Flint 18 dec, 2016 @ 9:59 
Blood Bank is obstructed? Where is it supposed to be placed on or what to does it snap? Also a lot of the collision boxes are a little too far from the actual item. Like the 3 small metal ingots, they are so small but their collision box is too big.
Ianpact 18 dec, 2016 @ 18:20 
I am currently checking this mod out in my solo game on TheCenter map. I cannot seem to place any of the wall mount items below a threshold on the wall. It's like the foundation or perhaps my character body is obstructing the items. At two walls high and almost to the top of the second wall I find I am able to place the wall items but at that height the items become somewhat inconvenient. At first I thought it might have something to do with interaction with the Structures + mod but upon testing with vanilla items I yielded the same results.

Another thing I have noticed is that the berry bags are place-able in the air. I assume this in not intended but I thought I would ask.

Finally, it seems as though the other food storage items (meat, vegies, fish) seem to need to be very close to the cooler item. Essentially on the same foundation in order to be "powered". Like the berry bags, I am unsure if this is intended or if they should have a somewhat larger range.
db  [utvecklare] 18 dec, 2016 @ 18:34 
Thank-you for your input guys, this is how we make a mod perfect :)

Most of these things that have been mentioned I am working on fixing atm, and am optimising this storage mod by removing the statues I recently added and placing them in their own mod, as they have been consuming the intended memory allocation I anticipated for here. I want the storage mod to be as lightweight as possible while still being Super-Ultra-Mega.

Re the food storage items @Ianpact, I have intentionally designed them to have to be rather close to the AC since its "fresh food" and needs to have the required cooling. Saying that, the AC can reach 2x further from the Outlet than the regular AC, so you'll have a bit more freedom with where you are able to situate your food stock. I had a walk-in fridge (Cool Room) plan for the fresh food items from the outset, and its mainly to cater for that idea. I will perhaps lessen the restriction a touch, but not by much.
db  [utvecklare] 19 dec, 2016 @ 2:29 
Fixed all issues in latest update.
Snowtrooper66 20 dec, 2016 @ 22:35 
Savoroot container doesn't seem to accept savoroots.
db  [utvecklare] 20 dec, 2016 @ 22:52 
I'm in the DevKit at the moment. I'll see what's up soon. Hopefully pushing an update tonight, if not tomorrow sometime, so I'll throw it in then. Thanks for bringing that to my attention.
Sandhayes 23 dec, 2016 @ 13:18 
Just to let you know, the Gas storage deletes any gas after a server restart on my dedicated server.
db  [utvecklare] 23 dec, 2016 @ 14:30 
Oh really? Thanks for letting me know. That's totally not on. Will try to get around to fixing that today. Thanks @Sandhayes
Cpt Flint 23 dec, 2016 @ 23:23 
The Fridge Trough does not take Chitin.
db  [utvecklare] 24 dec, 2016 @ 0:34 
And it shouldn't. Chitin does not spoil. I think you'll also find that on the main game, chitin doesn't go in the trough either.
Senast ändrad av db; 24 dec, 2016 @ 0:38
db  [utvecklare] 24 dec, 2016 @ 0:35 
You have the Chitin bench for cement paste, chitin, and keratin. "Kite'n with Chitin".
Senast ändrad av db; 24 dec, 2016 @ 0:39
Cpt Flint 24 dec, 2016 @ 1:28 
This was added on v252.8; * Chitin / Keratin can be placed in Feeding Troughs
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