Cities: Skylines

Cities: Skylines

Metro Overhaul Mod (MOM)
 This topic has been pinned, so it's probably important
BadPeanut  [developer] 6 Jun, 2019 @ 3:00am
Troubleshooting Savegames
You must post a link to a steam workshop upload of the save.
< >
Showing 16-30 of 116 comments
williamross93 18 Jul, 2019 @ 3:42am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1807633782

Link to Vanilla city only MOM mods and assets included! Can't access station or track options! No matter what I do please help thanks
BadPeanut  [developer] 18 Jul, 2019 @ 5:20am 
Originally posted by williamross93:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1807633782

Link to Vanilla city only MOM mods and assets included! Can't access station or track options! No matter what I do please help thanks
I have no issues getting the station and tracks working - as seen in this screenshot.

Can you please show me in your content manager a screenshot of your mods turned on and assets turned on. That is the only reason it wouldn't be working - if they're not turned on.
https://i.imgur.com/HwtGbJR.png

are you playing in online or offline mode?
Last edited by BadPeanut; 18 Jul, 2019 @ 5:21am
williamross93 18 Jul, 2019 @ 5:36am 
https://imgur.com/a/L2tVJJ2 sorry if there's any repeat screenshots i think I'm online you mean logged onto paradox?
BadPeanut  [developer] 18 Jul, 2019 @ 6:48am 
Originally posted by williamross93:
https://imgur.com/a/L2tVJJ2 sorry if there's any repeat screenshots i think I'm online you mean logged onto paradox?
by online, i mean steam is in online mode, but it sounds like you are.
Can you screenshot the mod options? (the MOM options?)
also have you verified your game cache?
williamross93 18 Jul, 2019 @ 1:28pm 
Game Cache verified and all ok! :) still cant get UI to come up though to work
https://imgur.com/a/XVoMdY9
Last edited by williamross93; 18 Jul, 2019 @ 3:56pm
BadPeanut  [developer] 18 Jul, 2019 @ 6:36pm 
Originally posted by williamross93:
Game Cache verified and all ok! :) still cant get UI to come up though to work
https://imgur.com/a/XVoMdY9
I SEE THE PROBLEM!
WHY do you have GHOST MODE on when you are trying to use the mod? that's only if you want to unsubscribe! hence why it says "unsubscribe prep"

turn off ghost mode!
Well I'm glad it was just user error and not the mod!
Last edited by BadPeanut; 18 Jul, 2019 @ 6:37pm
williamross93 19 Jul, 2019 @ 3:53am 
Thank you so much!
Your-Majesty 21 Jul, 2019 @ 2:35pm 
@BadPeanut I followed the troubleshooting steps and still have a problem with several things:
1. Some tunnels aren't being loaded (when a MOM tract comes from below ground to above. You'll see in the savegame)
2. Elevated tracks are missing their support columns (also in the save game).
3. MOM (I think) is also breaking other assets such as this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1768845657 and making them look like this: https://imgur.com/a/2qCbP1J (however, this is not in the save game since it is a separate asset).

At the beginning of a new vanilla game, I get this error message: https://imgur.com/a/5Htwsa7

What should I do to fix this? Thank you!

My save game: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1811395668
BadPeanut  [developer] 21 Jul, 2019 @ 3:01pm 
Originally posted by lMajestyl:
@BadPeanut I followed the troubleshooting steps and still have a problem with several things:
1. Some tunnels aren't being loaded (when a MOM tract comes from below ground to above. You'll see in the savegame)
2. Elevated tracks are missing their support columns (also in the save game).
3. MOM (I think) is also breaking other assets such as this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1768845657 and making them look like this: https://imgur.com/a/2qCbP1J (however, this is not in the save game since it is a separate asset).

At the beginning of a new vanilla game, I get this error message: https://imgur.com/a/5Htwsa7

What should I do to fix this? Thank you!

My save game: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1811395668
I'm disappointed. The error you screenshot already tells me you haven't followed the troubleshooting steps correctly. Please tell me why you haven't subscribed to and turned on the required assets and mods as stated.
There's no point me looking at a save because the problems you face are probably due to thre fact you can't follow simple instructions. The mod cannot work without its dependencies.

Try reading the guide in the description before posting further, it's there to give basic information which you seem to be ignoring.
It's so rude to think you're perfectly happy wasting another person's time because you can't be bothered doing the bare minimum of yourself. I'm very happy to help people who make an effort. You clearly haven't.

Don't post again until you've decided to do your bit
Your-Majesty 21 Jul, 2019 @ 5:49pm 
@BadPeanut sorry. I followed all the steps, I just have hundreds of mods and assets that i had to look through and it looks like i forgot to enable just one of them (since its name isn't exactly the same name as the asset in the workshop i missed it). the error has gone away but all three problems listed above are still happening.

Try this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1811540281
BadPeanut  [developer] 22 Jul, 2019 @ 3:42am 
Originally posted by lMajestyl:
@BadPeanut sorry. I followed all the steps, I just have hundreds of mods and assets that i had to look through and it looks like i forgot to enable just one of them (since its name isn't exactly the same name as the asset in the workshop i missed it). the error has gone away but all three problems listed above are still happening.

Try this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1811540281
So I took a look at this, and I saw your problem however the segments you had placed were much smaller than the game can make without mods. Also the save had no pillars placed with the tracks which means you're still using mods to place the tracks OR you're playing with the mod in a local folder (which currently isn't fully supported)

Whatever you are doing it's not something related to MOM, its to do with how you're playing.
For instance when I remove and replace the segments you have placed, it works perfectly because I'm not using any mods nor am I using it from local folder (so it loads the pillars)

proof: https://i.imgur.com/jLnymYx.png
I can't help if i can't reproduce the problem, which I can't because I'm using the mod just as it is, in the online steam mode.

If I'm wrong about any of the above assumptions, please expand on how you have gotten to the above. Maybe provide a video of your play with the screen or we can try something else. But as it is I still can't do anything because it's working fine in my game.
kmannkoopa 22 Jul, 2019 @ 7:18am 
Edit: I was a knucklehead who posted it in the wrong area...

To answer your question I followed the troubleshooting steps in sequence with new cities. This upload is a vanilla city.

From original post:

I had the previous version of it working, so I made a city with all kinds of addons and mods with version 9.0. MoM 9.0 did not work.

I then made a city with unlimited money and everything unlocked -- I was able to spawn trains and trams, but not a simple connected metro.

I have created an example vanilla City with only the MOM mods active. I rushed the build and have a simple out and back subway line.

I suspect a pathfinding issue of some sort, as when I had the Improved Public Transit 2 mod on, I kept getting an array out of bounds error that seemed to time with resending of new vehicles.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1811626851

Thanks in advance.
Your-Majesty 22 Jul, 2019 @ 5:46pm 
@BadPeanut thanks for taking the time to look at this! I don't have any other mods that I'm using. Here is a full video of my showing exactly what I did to replicate this issue. Let me know what you think. I did get some errors (shown in the video) when I disabled all mods before enabling the MOM mod, but they seemed unrelated to MOM and didn't prevent all mods from being disabled (this didn't happen in the past).

https://www.youtube.com/watch?v=HI5oNYK_xto&feature=youtu.be

BadPeanut  [developer] 23 Jul, 2019 @ 7:45am 
Originally posted by lMajestyl:
@BadPeanut thanks for taking the time to look at this! I don't have any other mods that I'm using. Here is a full video of my showing exactly what I did to replicate this issue. Let me know what you think. I did get some errors (shown in the video) when I disabled all mods before enabling the MOM mod, but they seemed unrelated to MOM and didn't prevent all mods from being disabled (this didn't happen in the past).

https://www.youtube.com/watch?v=HI5oNYK_xto&feature=youtu.be
I've just watched the video thank you very much it helped a lot!

This is a long answer but I swear it's all necessary so please read carefully.

Opening notes, don't worry about those mod errors as they popped up because those specific mods don't like being turned off, hence why a relaunch is necessary (and why the errors went away)

Firstly I have realised I'm going to need to add a section to the guide specifying exactly the assets required to be turned on, while you turned on most of them and certainly all the steam page ones, there are several from the MOM subscription itself that - having used "disable all" you didn't know were necessary to find and turned back on, although I appreciate your logical effort of finding some of the pillars. unfortunately you did not find them all - that's not your fault though.

The behavior exhibited of the track going from tunnel to ground without creating a tunnel entrance is easy to explain however, and although it's not a bug with the mod, it is an irritating thing the game does. Basically whenever a tunnel node is too close to the surface and you try drawing a track away from it to the surface, it thinks it's already on the surface and therefore doesn't create a transition between tunnel and ground. This particular case was caused by placing the shallowest metro station track on a hill, so that although it was being placed at -15m from the point your mouse clicked (ie center of the station asset) the nodes of the track below were on different terrain levels so were registering as closer to the surface than the -15m. This behaviour is rare in the vanilla game as there are rarely any instances were a tunnel segment is placed without using the normal road placement tool.

To avoid this, you can do 1 of 2 things. First if you wish to keep the same station depth, I would start a tunnel segment underground and connect that as the adjacent segment to the station track, THEN connect the ground network to that segment.

OR you can make the station track deeper by adjusting the depth to something a good few meters deeper to compensate the hill effect.

Thank you very much for baring with me, and I hope that helps. Please check out the added section "Enabling Required Items in Content Manager" in the guide for the full list of items to enable.
Last edited by BadPeanut; 23 Jul, 2019 @ 9:10am
BadPeanut  [developer] 23 Jul, 2019 @ 7:49am 
Originally posted by kmannkoopa:
Edit: I was a knucklehead who posted it in the wrong area...

To answer your question I followed the troubleshooting steps in sequence with new cities. This upload is a vanilla city.

From original post:

I had the previous version of it working, so I made a city with all kinds of addons and mods with version 9.0. MoM 9.0 did not work.

I then made a city with unlimited money and everything unlocked -- I was able to spawn trains and trams, but not a simple connected metro.

I have created an example vanilla City with only the MOM mods active. I rushed the build and have a simple out and back subway line.

I suspect a pathfinding issue of some sort, as when I had the Improved Public Transit 2 mod on, I kept getting an array out of bounds error that seemed to time with resending of new vehicles.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1811626851

Thanks in advance.

Just to let you know, I won't be able to investigate this til sometime this weekend.
< >
Showing 16-30 of 116 comments
Per page: 1530 50