Team Fortress 2

Team Fortress 2

Gutguster
POSSIBLE STATS
this may seem a bit similar to jayjayjay's idea, but i think this is a more balanced and less op setup

+airblast is replaced by a sucking mechanic. the range for this is slightly better than the airblast (maybe by about 10%) and stores 1 projectile at a time. In order to keep the projectile stored the player must hold down RM and keeping the projectile stored costs about 2 ammo per second. If the projectile is explosive (EX, a rocket) it can be used to do rocket jumps by firing it at the ground in a similar fashion. If the projectile is a arrow, that arrow will leave the weapon on fire, otherwise, any projectile entering the weapon will have the same properties going out. (except which team they affect)

+the sucking can be held down, unlike the airblast, which is a short burst and it uses ammo at about the same rate as expelling fire, BUT, it stops as soon as a projectile gets caught inside

-actually using flames costs more (+10 to 30%)

-(other debuffs can be suggested)

Feedback is appreciated and making this thread popular may actually help this become a new weapon! MAYBE.
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GreatDerg 7 dec, 2016 @ 10:02 
+minicrits
-exploding explosives 5 sec
Actually I was thinking that damage would be scaled the same way as a reflected projectile would be, which I think might already involve minicrits? Not sure what your second suggestion is.
Ursprungligen skrivet av Egg Salad:
this may seem a bit similar to jayjayjay's idea, but i think this is a more balanced and less op setup

+airblast is replaced by a sucking mechanic. the range for this is slightly better than the airblast (maybe by about 10%) and stores 1 projectile at a time. In order to keep the projectile stored the player must hold down RM and keeping the projectile stored costs about 2 ammo per second. If the projectile is explosive (EX, a rocket) it can be used to do rocket jumps by firing it at the ground in a similar fashion. If the projectile is a arrow, that arrow will leave the weapon on fire, otherwise, any projectile entering the weapon will have the same properties going out. (except which team they affect)

+the sucking can be held down, unlike the airblast, which is a short burst and it uses ammo at about the same rate as expelling fire, BUT, it stops as soon as a projectile gets caught inside

-actually using flames costs more (+10 to 30%)

-(other debuffs can be suggested)

Feedback is appreciated and making this thread popular may actually help this become a new weapon! MAYBE.


i like the sucking mechanics and it fit good with the estetic of the weapon
if it has sucking mechanics, that means it attracts opponents to you?
Ursprungligen skrivet av Nick Fishing Rod:
Ursprungligen skrivet av Egg Salad:
this may seem a bit similar to jayjayjay's idea, but i think this is a more balanced and less op setup

+airblast is replaced by a sucking mechanic. the range for this is slightly better than the airblast (maybe by about 10%) and stores 1 projectile at a time. In order to keep the projectile stored the player must hold down RM and keeping the projectile stored costs about 2 ammo per second. If the projectile is explosive (EX, a rocket) it can be used to do rocket jumps by firing it at the ground in a similar fashion. If the projectile is a arrow, that arrow will leave the weapon on fire, otherwise, any projectile entering the weapon will have the same properties going out. (except which team they affect)

+the sucking can be held down, unlike the airblast, which is a short burst and it uses ammo at about the same rate as expelling fire, BUT, it stops as soon as a projectile gets caught inside

-actually using flames costs more (+10 to 30%)

-(other debuffs can be suggested)

Feedback is appreciated and making this thread popular may actually help this become a new weapon! MAYBE.


i like the sucking mechanics and it fit good with the estetic of the weapon
if it has sucking mechanics, that means it attracts opponents to you?
That would be really cool actually, like a reverse airblast. I'm not sure if it could pair with anything that the Pyro has right now though, but that could change in the Pyro update (whatever year that's released).
i think it would, have a wider spread
unfortunetly sucking in players wouldn't happen they tried the same mechcanic in development stage but lagged too much
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