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after 5 hits in a row: all enemies burst into flames on hit (doesn't run out until you either miss a shot or you die)
+25% damage
can remove sappers
-25% swing speed
takes 40% more damage from heat and particle based weapons
On hit spy: drains 25% cloak and disables cloak for 1 sec.
Damage removes sappers
On kill: enemy corpse is frozen
20% slower firing speed
10% damage penalty vs. players
+picked up metals can provide 25hp and it overheals
-cannot be healed by health packs
-while active, it cannot pick up metal or ammo for other weapons
On kill: 100% mini crits with melee for 5 seconds
-20% Hit speed
On hit to ally: dries any luquids (jarate,mad milk etc.)
No Random Crits
20% more attack power
on hit lights enemies on fire dealing 5 damage a tick for 3 seconds
if enemy is on fire than deal mini-critz
on each succesful hit you lose 10 ammo from main flamethrower
if run out of ammo for flamethrower than does not light enemies on fire
15% less damage
30% slower fire rate
deals slight knockback
+20% faster weapon switch
Cons:+20% more push cost
No random crits