Team Fortress 2

Team Fortress 2

Bonk'em Sockers
Dr.Gorkin 6 Apr, 2017 @ 2:38pm
Stats?
I don't have any idea wut zis willl be. I main medic so zats why zzzzzzz LLOLz
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Showing 1-6 of 6 comments
Dr.Gorkin 6 Apr, 2017 @ 2:38pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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forg 6 Apr, 2017 @ 4:59pm 
Well, Bonk! is a highly caffienated soda, so perhaps it could have a speed-on-kill mechanic? Although, it would be pretty awesome as a GRU reskin.
Stats:

1. on hit: enemy takes 60% knockback damage.

2. 35- damage.

3. on kill: grants a temporary speed boost.

4. random critical hits active [mainly because of the heavily reduced damage]

5. wearer never takes fall damage.

what do ya' think?
Star Templar 21 Sep, 2020 @ 9:11pm 
On hit does same knockback as an airblast.
-60% damage

Now heavy can shotgun/minigun combo.
Bass Trombone Guy 11 Oct, 2021 @ 7:45pm 
deals insane knockback
30% faster switch to and holster speed
30% faster swing rate

90% less damage
whilst active you are 15% more vulnarable
you are affected by knockback a lot more while active
20% more knockback recieved while holstered
Last edited by Bass Trombone Guy; 11 Oct, 2021 @ 7:45pm
Totally Todo 29 May, 2022 @ 2:47pm 
I'd make it like a shield for heavy

+ On Alt-fire: Launch yourself forward (by opening the air seals, you deal mini-crits while launching yourself forward. lasts 3 seconds when uninterupted)
+ 25% Faster swing speed

- 25% Damage penalty
- Launching has a 10-20 second cooldown
Last edited by Totally Todo; 29 May, 2022 @ 2:48pm
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