Stellaris

Stellaris

EUTAB - Ethos Unique Techs and Buildings
Dumuzii  [udvikler] 2. apr. 2018 kl. 20:21
Bug Reports
Please post any bug reports here in the future.

If you're using any compatibility patches please post in that pages comments and remember that these patches will not work together.
Cultural Overhaul Patch: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=834943333
Glavius's Ultimate AI Megamod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1351931081
Sidst redigeret af Dumuzii; 15. apr. 2018 kl. 22:48
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The Paradise dome issue fixed itself. Weird.
Reygis 5. apr. 2018 kl. 12:42 
Only bug I've noticed is that the Food Replicator Facility for Rogue Servitors had a different looking building. It didn't resemble the picture.
Dumuzii  [udvikler] 5. apr. 2018 kl. 22:58 
Thanks again reygis, I changed that a few times, next update should sort it
zehcoutinho 10. apr. 2018 kl. 11:05 
Hello. I did my first game with the mod and liked it a lot, thanks for making it. I played with it being one of two mods, the other being Mass Effect Soundtrack - Action Pack. I found just one bug, when upgrading the Development District to an Ecology Preserve. I unlocked the Ecology Preserve but when I tried to upgrade it didn´t work. I could click to upgrade it, the minerals were subtracted, the progress bar moved, but when done, the building continued being a Development District and showed the upgrade option again, I tried many times on many different planets and still was unable to upgrade. Since your mod is so related to ethos, I think it´s worth mentioning that I had an ethics shift towards Spiritualist through the Shrine of The Old Gods event. Went from Fanatic Xenophobe/Pacifist to Xenophobe/Pacifist/Spiritualist.

EDIT: After unlocking Monument to Unity, I could upgrade the Development District to it, but still was unable to upgrade to Ecology Preserve.
Sidst redigeret af zehcoutinho; 10. apr. 2018 kl. 14:21
Dumuzii  [udvikler] 11. apr. 2018 kl. 0:31 
Sorry got overzealous with the destroy if, should be fine now.
KuraiValo 15. apr. 2018 kl. 21:36 
Hello, I seem to be having an issue with the Hive Synapse upgrade path. I have the Develop Neural Mass technology, which I would assume is the tech which allows the first upgrade? Although in the technology box itself it doesn't say it does anything and is completely blank. I have also went ahead and chosen the Neural Mass Cultivation Perk, which has allowed me to continue to chose upgrade path techs, but I still have not be able to upgrade from the base building. I am playing with a number of mods, which I can provide if needed. Thank you :)
Dumuzii  [udvikler] 15. apr. 2018 kl. 22:34 
If you were using the cultural overhaul patch, it wasn't updated with the latest patch and should be fixed now.
SkipperXIV 19. apr. 2018 kl. 14:44 
I've noticed that the upgrades to the Habitat buildings don't seem buildable. As in, they literally do not appear in the build menu despite being researched.
Chastity the Celibate 19. apr. 2018 kl. 14:49 
Oprindeligt skrevet af SkipperXIV:
I've noticed that the upgrades to the Habitat buildings don't seem buildable. As in, they literally do not appear in the build menu despite being researched.

You have to build the originals and then upgrade, unless using Build Upgraded and the patch
SkipperXIV 19. apr. 2018 kl. 14:50 
You have to build the originals and then upgrade, unless using Build Upgraded and the patch

I did that. There is no option to upgrade.
Sidst redigeret af SkipperXIV; 19. apr. 2018 kl. 14:51
Chastity the Celibate 19. apr. 2018 kl. 14:52 
Oprindeligt skrevet af SkipperXIV:
You have to build the originals and then upgrade, unless using Build Upgraded and the patch

I did that. There is no option to upgrade.

Then you have a conflict
SkipperXIV 19. apr. 2018 kl. 14:53 
Oprindeligt skrevet af xnadu27:
Oprindeligt skrevet af SkipperXIV:

I did that. There is no option to upgrade.

Then you have a conflict

It might be Untedious Upgrading. I'll check that later and report back.
Dumuzii  [udvikler] 19. apr. 2018 kl. 19:32 
Xnadu's correct. Any mod that effects habitat buildings will be responsible, even AI ones. Check any that are higher on the load order than EUTAB.
Sidst redigeret af Dumuzii; 19. apr. 2018 kl. 19:33
Brimstone 20. apr. 2018 kl. 11:38 
The patch for CGM - Buildings seems to mess with homeworlds - giving them no starting buildings.
Inny 25. apr. 2018 kl. 7:53 
Hi, there's a problem with a tech:
tech_eutab_linguistic_intergration (note the typo in intergration)
Probably due to the typo, no name or description are available.
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