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I even went so far as to do research as to why cars flip, test drive the HL2 Ep2 jalopy, and decompile a couple of the HL2 vehicles to figure out why they stick so closely to the ground. I found out that the way vehicles are handled in Source are not the same as in real life. Cars are usually bottom heavy, with the top half being very light(open air). In Source, they are one solid chunk of metal.
By all accounts, this vehicle should work, but it doesn't. It's almost as if there is something wrong with the model. I need to think this over a bit. I'll have to look into tweaking its origin of mass.
This eliminated the flipping issue. In fact, the vehicle is quite rigid now, and refuses to flip unless you force it to.
I also punched in the appropriate weight and engine values for this vehicle based on the real world specification. It should have the correct number of gear shifts and axle ratio as well.
Thanks for the script, it gave me the appropriate springboard to help track down what the issue was by using it as a comparison tool. I've added you to the description thanking your for your contribution.