Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Engineer
-3 Auto Turrets (Don't need cabling, but balance them so that they are not super strong)
-Flak Armor
-Riot Shield
-1 Grenade
Maybe Metal Archer? (Made up name)
-Compound Bow (Metal Arrows)
-Flak Armor
-Riot Shield
-2 Grenades
Also some scopes and a voteable kits, like for one game you have flak then you can vote for like compound revolvers and pikes or the wood bows, something like that. Thanks :D
Any gun in good hands is 'OP' I can't go needing guns into oblivion so it's hard for the good players to use because that would in turn make them next to impossible for players no where near their skill level to use them. Please don't hate on the shotgun because you're unable to use it to its full potential.
What would make SOTF and your Deathmatch mode perfect would be, if player could respawn like at other ego shotter like Battlefield. Based on a ticket or K/D system.
That would make SOTF in general and your mode to be THE ULTIMATE game ever!
For those complaining about shotgun, AR is more powerful in the hands of someone experienced than shotgun IMO, although i understand the frustration of dying to someone who is a bob character with a shotgun, and I agree that primitive shotgun should replace pump, so after 2 shots you need to reload(which is shorter)
I do think that the other guns are too weak close range compared to those main guns, fab pistol takes like 2 clips to kill someone even with 90%+ hitregs, pistol takes 3-4headshots, xbow is 3headshots and longneck is 2 i believe. With the reload involved, its not at all a reasonably fair fight mid-close range, although i believe this will be fixed with the weaker armor for heavier hitting classes or the addition of team based game modes.
I agree with whoever said something in the comments section, the prone spam is real and I do it all the time, makes it hard to hit with most guns, especially with NA players experiencing desync. If it is possible with the dev kit, if each prone costs 10 stam or something(normally 5-7 i believe) as then you could only prone-unprone 5 times in a row before having to regen stam.
Different types of nades would be very interesting(IE poison to force out snipers in holes or on cliffs and smoke to close in on people with a shottie or AR)
As for the scoreboard idea your poll mentioned, Would be interesting if it showed kills with each different weapon along with overall K/D and maybe a score(?) with overall rankings on K/D each weapon, and score which would i guess be more based on total kills.
I hope the scoreboard doesnt turn into a type of grind to get into things as there is already enough of that in SOTF ;)
This mod has a ton of potential, and im really looking forward to it :)
As for alternate grenades, I don't think I will introduce them until the class system is functioning again (i feel like the map would be covered in posion and smoke if it was avaliable to everyone). The attachments feature I was working on but will have to be postponed because of the class system being temporarly removed (The plan was after achieving either a certain level ingame or a certain amount of kills with a class a specific weapon you would unlock an attachment for the weapon and as you progressed further more attachments.) Prone spamming will be a lot less of a problem in the Friday update and Fabricated pistol has got a damge buff.
Here is a sneak peak at just some of the patch notes for fridays update :)
[-- Next Update - 18/11/16 --]