Total War: ATTILA

Total War: ATTILA

Anno Domini 1080 {2.1}
Subotai (DC)  [developer] 25 Mar, 2018 @ 8:40am
Bug reports
Please report bugs here. Do not report already listed bugs or invisible units.

If your mod is deselecting Anno Domini in the launcher try this fix (credits to Englishman)
"you'll need to go to steamapps/workshop/content and find the most recent folder and then files within that folder. Take the .pack file within and copy-paste it into your steamapps/common/total war attila/data folder. It'll still appear as before in your mod manager, except now when you launch it will appear in the mod warning popup and actually run ingame"

I honestly do not have time to extensively test this mod so its up to you guys to find errors and report them please!

To do list:
Fix France crashing at family screen
Denmark and flanders still have some pagan buildings
Remove AoC mercenaries
Remove script causing France and HRE to sometimes join
Add new MTWK units
Fix vanilla naval units
Add armies to campaign.
Last edited by Subotai (DC); 1 Mar, 2019 @ 12:24pm
< >
Showing 1-15 of 18 comments
Sad Doge 26 Mar, 2018 @ 3:23am 
i have found 5 gallician seperatists in merida, being with no army nor general. They only raid and i cannot attack them
lhanfrey 31 Mar, 2018 @ 4:46am 
i'm a little confused, i installed medieval kingdoms base and all model packs and it runs fine but when i subscribe to and run anno domimi 1080 i get a freeze crash on the first loading screen

i watched the tutorial video but it's not for this mod, it's for medieval wars 1078. he talks in that vid about certain medieval kingdoms model packs causing startup crash so not to run them but this mod description doesn't mention that. is there an installation guid for this actual mod?

sorry should have probably only posted this here OR on the main comments
Sad Doge 31 Mar, 2018 @ 4:53am 
have you renamed the models from (mk_models1, mk_models2, mk_models3) to (mk2_models1, mk2_models2, mk2_models3) ?
Jhasf 5 Apr, 2018 @ 8:22am 
I can´t run the mod.
Rabbit Hare 6 Apr, 2018 @ 7:12am 
I downloaded all the model packs and i´m subscribed to the mod but when i try to run the game I get a freeze crash on the first loading screen... If u could help me it would be really appreciated.
-SirTortaFrita- 8 Apr, 2018 @ 4:45pm 
i have a problem with the garrisons and its when i level up the towns to tier 2 it doesnt have any units to defend it pls help
Nate_97 9 Apr, 2018 @ 7:16am 
I downloaded all the model packs (3) and checked, when Im giong to mplay I uncheck base.pack and check anno and 3 models.pack but the campaing didnt work... I dont know why when I click in the campaing the faccions are the same of attila total war not England or Spain just old faccions like the 2 roman faccion, ¿Can someone help me?
Thrishmal 9 Apr, 2018 @ 10:40am 
Aye, I am running into no garrisons on leveling a town as well as not being able to raise a second army after my first. I am playing as Flanders.
[1erArt] Doguereau 10 Apr, 2018 @ 12:29pm 
The game stop with France in 1087, it says I lost and I can't continu the game...
Chalse 10 Apr, 2018 @ 1:38pm 
Are mod units unbalanced respect vanilla units? I was playing as Flanders and got a pretty good army to fight against HRE. I got 18/20 units with medium/high tier v 20/20 units with medium/high tier of them, however my troops were brutally screwed, my infantry lane couldnt stand a chance agains their spearmen, they lost in numbers extremely fast. The army I was using had conquered 2 regions from Duchy of Lorraine against medium/high infantry and missile infantry in sieges and they did fairly well and won confortably, but suddenly this army of HRE screw them, and this army is almost full of vanilla units. In addition, after losing that battle I looked the world map and the HRE HAD EATEN WHOLE FRANCE, in not even 10 turns!! Because it didnt took me so long to recover my army and attack HRE, and the last time I checked they weren't even fighting. Also the north italian factions had disappear and taking in account that HRE had 28 regions I asume they ate them too. So I hardly believe that vanillas units are extremely superior against mod units and HRE for some unlucky reason rose some mercenary based armies and started smashing heads everywhere.
Last edited by Chalse; 10 Apr, 2018 @ 1:40pm
Claw 12 Apr, 2018 @ 9:03am 
Hungary is christian but can only build tengriism buildings. SInce it's AoC it's not possible to change religion...
monkehh 22 May, 2018 @ 2:19pm 
Originally posted by Chalse:
Are mod units unbalanced respect vanilla units? I was playing as Flanders and got a pretty good army to fight against HRE. I got 18/20 units with medium/high tier v 20/20 units with medium/high tier of them, however my troops were brutally screwed, my infantry lane couldnt stand a chance agains their spearmen, they lost in numbers extremely fast. The army I was using had conquered 2 regions from Duchy of Lorraine against medium/high infantry and missile infantry in sieges and they did fairly well and won confortably, but suddenly this army of HRE screw them, and this army is almost full of vanilla units. In addition, after losing that battle I looked the world map and the HRE HAD EATEN WHOLE FRANCE, in not even 10 turns!! Because it didnt took me so long to recover my army and attack HRE, and the last time I checked they weren't even fighting. Also the north italian factions had disappear and taking in account that HRE had 28 regions I asume they ate them too. So I hardly believe that vanillas units are extremely superior against mod units and HRE for some unlucky reason rose some mercenary based armies and started smashing heads everywhere.


I can't speak about the balance of HRE units, but I've worked out where the problem probably comes from with France. HRE is inheriting all of France, as the scripts for Charlemagne have not been disabled.

I have been able to disable those, but I'm still running into an issue with France that makes them unplayable. As far as I can tell, Carloman's faction is set up so it never develops "Other Nobles" and it is impossible for the French to adopt any generals. I think this is a setting designed to stop Carloman's faction from creating new heirs out of generals in the vanilla campaign, but I count work out how to disable it.

Anyone have any ideas?
I keep getting an issue where the mkmodel packs need a preview image. I have no idea what this is or where to find it. It is upsetting because I really want to play this mod.
Replicant Six 31 Jul, 2018 @ 12:53am 
Dude I think your mod is broken. I was playing as France and Philip died 30 turns in and I wasn't given a reason why. He was just in a garrisoned army. Then suddenly I lost the campaign.
Maximus 8 Apr, 2019 @ 4:50am 
Hallo,
thx for this mod. It`s give a big bug, the garnision up from lvl 2 buidlings are fail. Plz fx this :-)
< >
Showing 1-15 of 18 comments
Per page: 1530 50