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I will try to further test what might be crashing it. Infinite loops in AI and such usually don't cause crashes as they are run in different threads. They just really slow the game down.
Why I'm asking about the units is because I had a similar thing happen with jinada, where every time a unit with jinada attacked the game just crashed. It might be a similar thing here with some other ability. Backstab comes to mind. (It's *maybe* broken right now? I sometimes get lua errors which makes no sense, othertimes not). I'll get that working before release but it's really hard to test without AI that specifically tries to attack enemies in the back.
With jinada it was really obvious because it was right the second where he attacked the game just crashed. Do you observe anything similar? Perhaps it's return to sender? Some unit you sent? Perhaps a harpy? (They are the only ones with specified AI)
Actually I just found a small bug in the harpy code, perhaps it was causing the crash? Fixed now.
Even with no cheats (vote options) this time.
The circles still presisted, and what's weird about it is that they don't exactly appear in the same pattern or form every time.
If you re-open the imgur link I sent and look closely at the second and the last pic, you will notice the circle pattern doesn't look the same.
No idea if this is relevant or not.
Also after the last update, I noticed that the screen doesn't freezes before it crashes anymore. Both the game and the server now crash automatically without any signs such as freezes or low fps. When I re-open dota, it would look as if the game ended ( no reconnect or leave button, but rather only the "play dota" button.
Note that also while testing this time, I managed once to get till round 12 and lost without any crashes.
every single try after that ended up with a crash (still no real clue to the reason).
The only im using are 5 zealots and i upgrade one of them once+ 2 silencer upgraded to max with each being different at the end (one would be the silent champion while the other upgrade).
I can safely say many times the game crashed after I leaked and my king was still fighting the wave, so I don't think it is likely that the crash is coming from any units.
Also I found that the upgraded silencer with the ability to remove one armor after each hit doesn't have any tooltip on the enemy and the ability doesn't seem to refresh or stack with more than one unit ( still need more testing to fully confirm that).
Also one weird thing is that sometimes the food indicator in the bottom right of the screen sometimes takes extra time to refresh after I put a new recent unit.
On a side note if the window on the left side of the screen, which indicates experience, ranking and such would be move some unused space of the screen, or would be some minimized if needed. That would be very useful.
Have you ever crashed without having a scarab that wave? Have you ever crashed outside of hydra wave? (yes right?)
I will give further feedback once I have done more testing.
After around 10 tests (only 3 of them had basic zealots with no upgrades), it turned out I only crashed when I had basic zealots.
I still can't figure why on some past days I had crashes even though the my units were dead and the beetle swarm were dead.
Upgrading the zealots doesn't make the game crash.
Hope you will be able to fix it!
Gonna keep posting any stuff I can find to make this mod better because I love it!
-Pro tip 2: Make you own post, or at least post a comment that has to do with the title.
-Pro tip 3: Learn to use your brain.
Skip button is used to make the game escalate faster (meaning you can proceed to the next round without having to wait extra time, if all the players agree).
With that said, the only suggestion that might be useful for the skip button would be to make it so when some player fully raged quits, we wouldn't need his vote anymore.
A lot of times we would have 7 players who wanted to skip, but we can't do that because one player abandoned the match.
On a side note, the crashes are no more, which great.
The updates seemed pretty cool.
Yet the circles are still visible. I don't think they are intended though.
Random feedback and suggestion:
-The undead and assassin builder seem significantly stronger than the other builder.
-The random builder seems like the least strong builder. Either make units in general cheaper(since they need to be unlocked for a price too) and/or give him a better passive.
-nature builder spider upgrade seems so weak, especially that the spiderlings spawned seem useless.
-The tooltip for the first upgrade of the silencer doesn't show proper tooltip, and im not sure that multiple sources of the armor reduction add up properly.
Also I remember reading somewhere that you guys will work on building a better AI, which I think is gonna rock :D