Hearts of Iron IV

Hearts of Iron IV

Old World Blues: A Fallout Mod [DEFUNCT]
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Zapdude  [developer] 15 Dec, 2016 @ 6:16am
Dev Diary: December 15th
Hello everyone and thanks for reading our latest update on the status of the mod. It's been a busy time for everyone on the team since the last version of the mod was released, so I'm going to go through all of that and let you know where we're at.

Ready? Great. To start with it's worth mentioning that our team has grown in size signifigantly. With myself being brought on to oversee the new map, and other members of the community coming onboard for planning in relation to nations.

I say planning because, unfortunately due to the nature of the game engine, until the map is completed we cannot implement any nations. However this gives the team ample time to carefully plan out what they want from each nation, and having such an impressive map to work with is sure to keep them busy.

Chrismar was the one who made the original map, and after handing the position over to me, he's mainly been overseeing work across the board and tweaking his unity program to suit the projects needs. Big thanks goes out to him for providing such an awesome template!

However a template was all I had, and so my job since I joined the team has been making the map in its near entirity. That's mainly what this diary is about, see, the map and how it shapes our work flow.

The map that Chrismar created for this mod has 1462 provinces, despite only being a map of america. It also has a few more now since I've split Vegas, added Hoover Dam, and some other changes. When it comes to states, our map has, at least currently, about 20~ more than the base game.

If you were worried the map would be too small for your conquering ambitions, then fear not!

Alongside provinces and states, I am currently in the process of adding strategic regions. Currently we have 82 regions, 98 less than the base game. My reason for having so few despite the map size is due to the fact that, although it will be in the game, at the moment we don't have a lot of emphasis on air/naval combat. We've even joked about having naval stuff as an expansion.

As you might be able to tell, our focus currently is on land combat and the nations that will be locked in it. Currently the dev team is working to get the NCR, Legion, and all the small tribes/factions surrounding them complete. I can't tell you our start date, but I will tell you that it's earlier than the current start.

Once the map is finished and the factions are in, we'll be doing a bit of polish, making their tech/focus trees, etc. With the release of the new DLC for HoI4, we can look at the code for continuous national focuses and implement them in our own trees. We all have some really cool ideas for how these focuses can steer the direction of your nation.

You can all expect the release of this new and totally awesome version of the mod in 2017. After that? Well, there's a whole country just waiting to be filled with raiders, factions both canon and fanon... and a nice vaction for me once the map is done.

Until then, it's back to work for me. Best wishes to everyone and enjoy the new DLC!

PS: If you want to ask something in relation to this diary, then look for the discussion post about it :^)
Last edited by Zapdude; 15 Dec, 2016 @ 6:27am