ARK: Survival Evolved

ARK: Survival Evolved

Kai's Flyer Perches (Discontinued)
sf 18 Mar, 2017 @ 5:22am
This mod is great! (+some questions)
Just want to say I love this mod. It has become one of my 2 essential pet mods (the other being pet manager). Thanks!

It took a while to learn the best way to use the mod, but the addition of the bauble defnitely adds lot more control (don't need to manually activate the nest)

here are some questions/feedback I have accumulated from using the mod.

1. For land animal rally point, it does not take partial name right? (I was under the impression that all the nests/perches/rallies are similar, with the rally point only having 1 "parking lot", so was puzzling why partial name did not work).

2. rally points set to public often causes animals to "dance" between them. I had no problem after setting to a fixed full name though.

3. Will there be grouped version of rally point? with more than 1 "parking lot" similar to perches? I believe wolf dens are such? If size/placement is an issue, perhaps use a rough "size" to denote the size of the lots?

4. Will there be a non-parking lot rally point (aka tether point)? This may have been mentioned before. basically, it will only call an animal to its lots if it is beyond a certain distance, but will do nothing to animals within a certain "wandering threshold".

5. Is there a way to increase range of land rally points (other than perches)? I would really like to have an equivalent of a "go home" (e.g. by taking away its shiny bauble and make it stop following me) and make the animal go back to its nest over a longer distance.

---

X. This one is not directly relevant. I don't know the details of modding ark but is the perch/rally point the one actively influencing the creature behavior? If so, I was wondering if it is possible that the system could be fleshed out to simulate a "real nest" that "regulates" the behavior of animals nearby in a more interesting manner.

e.g. Say I have a "raptor" alpha-nest. The nest will start to "acquire" (wild/tame) raptors nearby and assign certain behavior states to them. e.g. it will first determine an alpha pair (highest level male+female, NOT the alpha-versions of dinos) as designated leaders. The rest will be grouped into adults, juveniles, children.

There will be an overall "nest" state, which controls overall population control of the pack (instead of random spawning).
- There will be a normal period, where the adult pack will randomly stay around the nest, or follow the leader while it hunts. Juveniles will stay around nest (possibly with one or two adults as guards)
- There can be a mating season, where non-alpha adults will pair up and form "sub nests" around the alpha-nest (sub nests are temporary and will fade off it alpha-nest is gone). They do their thing (somebody do some courting/mating animations!!) and lay eggs in their nest (alpha pair lay eggs in the center, where it is safest). The number of eggs that actually hatch can be controlled by number of pack members still alive. If there are already a lot of adults, the eggs will not hatch (simulate dead eggs). If the pack still have room, the eggs will hatch and babies will grow up over time to become adult members

Similar stuff can be customized for other dino types.

As long as the alpha-nest still exists, it can mantain and control the raptors behavior around, giving it an illusion of a persistent pack. If there is some way to make alpha-nests spawn in the wild (sparingly and will never be close to each other), it will automatically "regulate" the animals it is meant for around. I am not sure if there is a way to make alpha nests spawn in response to a certain dino type around, or it could just be coincidental: alpha nests can spawn as long as no other of same type is around, and it will persist as long as there are dinos of its type around (and control). If there isn't, it will just "die" quietly.

sorry for the wall of text... was interested in seeing whether there is a hint here for solving one big problem with Ark since the beginning : uninteresting dino behavior.