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I have played as the Stark, Daenaris, the Lannisters, and the White Walkers, and though the white walkers can keep up a fight (when going against them as the Starks), everyone else seems to have a bad problem of not caring about the overall war that is supposed to be going on. After the Lannisters take KL, and some of Riverrun, they don't seem interesting continuing their conquest. Stannis and Remly may take a city from one or the other, but they don't seem to want to fight much. I noticed that Daenaris captured a city-state on the west side of her lands, but never arrived in Westeros. And everybody wanted to be my friend, just because I proposed an embargo against the White Walkers.
The best fight I have had so far was as the White Walkers. I have enjoyed keeping up an unrelenting wave of the undead moving southwards, but at turn 25, I just about knocked out the Starks. They never seemed to put up much of a fight. While the Iron Islands sent about 3 ships to harass me, this almost feels a little too easy, even at level 6 on difficulty. Other than turning enemy troops on the march south, and gaining 3 units when I build each of the barracks, I have yet to build any other ground forces. (I have started build a few ships to support my attack on Bear Island, as the Iron-borne keep interferring with my invasion).
I would suggest finding a means to step up faction aggression. I could turn up the difficult to level 7, but I want an enemy that will bring the fight to me (or at least defend themselves better), rather than further weighting individual unit fights more in favor of the AI players.
For Daeny's peaceful regin in Meereen without arriving home, in the latest update v9b I made her at permanent war with Stannis, so even the Ai would be force to retake Dragonstone before KL.
Another means to improve AI defense is try using Smart AI, it help improves actual AI movement. I will see what I can do.
So far, Stannis is showing some teeth, as I am actually having to fight to retain KL. Riverrun gave some fight for a while, but a couple turns after losing a city, they negotiated peace, by giving up everything but Riverrun. Though from understanding Edmure's character, I would not consider this out of line.
I have seen that Remly and Stannis already declared peace, and the Reach is attacking Remly. The Starks have offered me peace, as well. It did surprise me, though, that the WW are playing the diplomatic game now. I had not read your last post until now. Don't know how I feel about that one, but I do understand your reasoning.
As a side note: As I said that I had not read your note prior to starting, to avoid the "everyone wants to be my friend" syndrome for proposing the embargo against the WW, I instead pointed the embargo at the Targ. I suppose I may still be able to embargo the WW next, without the diplomatic bonus skewing the game in bizarre ways again.
Thanks for the updates!
I have been thinking of brushing off my antiquated coding skills, to go into modding, or possibly trying to start my own project. From your understanding, what language are you working with as you are modding this game?
I am trying to figure out which language I should start with, on the learning curve. I did a class on C++ about 15 years ago, and felt pretty comfortable with the work.Of course, it was not my first time writing script. (This will really show my age...) I use to do be pretty good working in Basic, going back to when I was a wee lad of 10...long before Apple...before the Commodore...even before the TSR-80. Yes, there were computers before Apple and Microsoft. My parents had an IBM desktop for their company in 1980, that my brother and I taught ourselves to code in Basic (from a book). And, yes, you had to rub two sticks together to create fire, in order to backlight the screen so you could see the characters.
AI vs WW: On two of my runs I went Beyond the Wall and defeated the White Walkers with help from the Night's Watch. Both times I was on top of the scoreboard and no one would declare war at me. After 20 turns though on both times, I had everyone declaring war, and it made for some awesome play. Which made me think (once more, sorry Noel, really love playing this mod): what if the WW showed up really strong after turn 200-300? Blocks of ice disappearing and then BAM, invasion. More or less in line with the lore and giving the AIs enough 'freedom' to fight with each other while 'ignoring' the threat. Of course that would mean two scenarios, one as it is, and one where WW aren't playable and they just show up later on.
More customization: Each civ could have unique spy names and only specific to them. I've noticed the same randomness in WiC Deluxe.
Named great generals have differing and specific bonuses like the courtesan, i.e. Tyrion getting +1 City Defense, Jamie +1 Attack, Jon +1 Brooding etc.
Or maybe instead of generals each civ gets a named fighting unit with some of the same bonuses as the Faceless Men (those buggers are hard to kill). Just like the dragons and the direwolves. Guessing I'm not the only one treating them like hero units and protecting them at all costs.
Customized ideologies, if the names of those things can be tampered with. However I'm guessing there's a good reason you haven't added the other two ideologies in game.
A few iron longships for Daenerys at the start maybe? I've found it faster to move my ground units by land towards Pentos. Of course that's more in line with the show currently and major overhauls would be needed (No Baratheons, Bolton in Winterfell, Jon as Lord Commander)
I love playing with the Winter Events and Decisions mods as it makes the game feel more dynamic. Perhaps if I'm not the only one then maybe there could be an update to accomodate A World of Ice and Fire? Most of the features work (example Tywin getting two named Royal Dromonds in Castlery Rock) but others don't work on the final age. Of course this is just nitpicking.
As are all the others. It's still an excellent mod and the perfect early christmas present.
Hi, sorry for the late reply. I have had a skim through Events and Decision compability and I think the mod isn't fully yet stable for implementation (and Mac compability issue). Besides, there are still many alternatives to enchance a better gameplay. I will keep that noted for now but if any modder who has the skill and will to do its implementation. That'd be welcome.
Currently, I'm learning to create new customized unit with new imported model. The unique Hero units are in the to do list. I want to get it out neat but currently lacks enough knowledge to do so, it will be quite a while.
In new update, Daenerys get few iroonborn longships and now starts in Pentos. City's combat defense largely reduced and ranged attack is disabled. Have a roadteast on new update, you will notice more elements of surprise from the AI dumb's move, now that city can't just easily wash their foolishly embarked unit away. Hence, units will be more valuable, especially for defending and garrision the city.
Something I've been meaning to ask about Bravos and not sure if it's a bug, but is the Civ meant to have these many delagates in the congress? I understand that's the Civ's trait, more money than other civs = more delagates, but all of the CiVs are making crazy gold through out the game and Bravos is just one city.
Braavos has many factors contributing to its gold; Iron Bank, Key trade city, luxuries and not engaging in direct war all lead to high gold income.