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Weapons are on the TODO list. Gauss for the jeeps, some kind of AR2 cannon for the Combine APC + maybe rockets, the resistance APC will need some work on the model before we can add weapons (the turret can not be moved with the current model, maybe reuse hl2 leak stuff?).
Lights/Horns/signal-lights are also on the TODO list but they wont be as advanced as in vcmod.
I will take a look at poppable tires since i like that idea so much but i can not make any promises.
I am not sure about the adjustable psi/stage levels for turbo/supercharger because that would require alot of rewriting as far as i can tell. The current system just adds an specific percentage of extra torque wich is based on the MaxTorque variable (wich can already be changed in the Edit Properties menu). The idea behind the current system is to alter the powerband of the engine instead of adding extra power
alright i thank you for atleast taking them into consideration for us, we would love to help expand the base in its current state.
you mentioned using hl2betaleak stuff for the rebel apc, i say do it because why wouldnt you? its a given since the 'rebel apc' (conscript apc as its designated name for the beta) perhaps some exaust some too i forgot to mention that too. again this is all if you can implement it and like you said; no promises will be made and i accept that its not possible with EVERYTHING with glua on a completely different vehicle base from valve script ones and SCars.
Yeah I was going to talk about TDM cars, Valve vehicles really suck on that matter
Only issue is that I am not sure about how to make the suspension stiff. Atm the car wiggles around when I want it to feel more TDM script feel for the mongoose. Mainly because it is so small.