Call of Duty: Black Ops III

Call of Duty: Black Ops III

Devil's Workshop
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Works great Wakka! Had allot of fun playing it and it's a great custom map! Just the navmesh needs to be worked on a tad bit more, and I encountered this odd glitch where, I knifed a zombie then went into prone in the robot room where the zombies jumped up and I... fell under it? I was pretty much invincible there and had to die to restart because I was stuck under the ledge. And about the navmesh, I'm sure you're aware of it as I watch your videos I think you mentioned it in one of them that there's no navmesh under the train in the water and on the steel above it, I uploaded a screenie as well.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=771156940
But yeah, great map Wakka, keep up the great work!
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RAPTOR 27 sep, 2016 @ 18:53 
Nav mesh still needs work, and some items are noclippable.... or you can go through them
Bréanainn 27 sep, 2016 @ 18:54 
Ursprungligen skrivet av Raptor:
Nav mesh still needs work, and some items are noclippable.... or you can go through them
Indeed
therealwakka  [utvecklare] 28 sep, 2016 @ 1:35 
A number of items coll maps do not work I have to manually clip them, if its dynamic model they dont clip either.

I'm released a major patched version9 hours ago, another version will go tonight with added lighting in some areas
Bréanainn 28 sep, 2016 @ 5:19 
Ursprungligen skrivet av wakka:
A number of items coll maps do not work I have to manually clip them, if its dynamic model they dont clip either.

I'm released a major patched version9 hours ago, another version will go tonight with added lighting in some areas
Awesome! Glad to see you're polishing it up!
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