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รายงานปัญหาเกี่ยวกับการแปลภาษา
"The Mod E:\Jeux\Steam Jeux\steamapps\workshop\content\255710\422554572 [EightyOne.dll] has caused an error [ModException]
Details:
System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.Reflection.FieldInfo,System.Reflection.FieldInfo].Add (System.Reflection.FieldInfo key, System.Reflection.FieldInfo value) [0x00000] in <filename unknown>:0
at EightyOne.Unlimiter.GetFieldsFromStruct (System.Object newArray, System.Object oldArray) [0x00000] in <filename unknown>:0
at EightyOne.ResourceManagers.FakeWaterManager.Init () [0x00000] in <filename unknown>:0
at EightyOne.Unlimiter.EnableHooks () [0x00000] in <filename unknown>:0
at EightyOne.ModLoad.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0 "
Ok that's work. But i've the same problem than "Give Me The Formuli"
"when i got to place water pipes i dont get a view map for where i have already put pipes or the range the pipes work"
I'm sorry I can't offer a more elegant solution other than "don't place vanilla farms", but this is the only way to get the "fertile land" tecture looking like nice green grass
Edit and Answer: Yes, I needed to subscribe to plant assets. What I did was go to the AJ Collection (It's in Strictoaster's workshop) and subscribe to all the plant, shrub and tree assets. Now, if I start a NEW game, I have the map in all its glory. Unfortunately, the game I already started, with a cool power station and waste disposal site, still uses the barren map. So I guess I have to start over. It'll be worth it to have the map complete with vegetation.
I hope this addition to the discussion might help anyone else in a similar situation.
Details:
No details
and my map is bllured all the time unless i zoom in