Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
PROS
+15% Increased Knockback on Hit
Projectile has no Smoke Trail
CONS
-75% Clip Size
-100% Explosion Radius
-15% Damage Penalty
Projectile speed +100%
Projectile has no smoke trail
Projectile affected by gravity
As you can see, this isn't a complete statblock, and needs to be altered somewhat.
+20% larger blast radius
-20% damage penalty on rolling rockets
Just an idea.
-20% damage at point blank
+20% damage at max speed
-10% blast radius at max speed
+10% blast radius at point blank
Creates a massive explosion effect that has a big blast radius and does very high amounts of damage
CONS:
Reloads very slowly
Only one rocket allowed in clip
Primary ammo reduced
Slightly slower walk speed
I would remove the damage penalty and add +20% reload speed.
Also adding movement speed would be nice since rocket jump would be nearly useless with only one shot.
-69 damage
-25% clip size
It should just be the rockets bounce off of one wall and act as a normal rocket would and exlpode on contact.
+10% Splash radius
+90% Damage against buildings
-25% reload time
-25% clip size
This would be mainly for destroying sentries and keeping the engineer from rushing to repair it as well.