安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








If you wish to investigate further, you could disable your other mods, try rerolling, and see if the error and crash persist.
As for the log, seems like an improperly saved piece of apparel being loaded. No info on which mod added it, though.
QualityBuilder and Humanoid Alien Races are both involved in this error. I would post the log on their respective Ludeon Forum threads or workshop pages.
at AlienRace.GenSpawnAlien.SpawnModded (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot) [0x00000] in <filename unknown>:0
this is the important line. I´m using mapreroll and qualitybuilder by myself and never had a issue with it. And as you can see, the alienrace mod is involved first in the error.
But the error or both mods are not the reson for the crash. Nullpointer are handled in rimworld.
The crash resulted from too much ram used
But will add a safety catch into qualitybuilder:)
Thank you for looking into this. I'll forward your post to erdelf, maybe he can look into the cause of that error.
Also, I'll make sure to read logs to the end in the future :)
@July5am
The out of memory crash is caused by one of your mods causing a memory leak- you could try to isolate which one it is by disabling part of your mods and doing test rerolls while watching the game's memory usage. If you want to take the time to do that, of course.
Do let us know if you find out which one it is.
Right, only the dll mods can cause this. Keep in mind, that the game needs to be restarted after disabling mods to ensure that they are no longer running.