Arma 3
Mogadishu
Roberts 2020 年 4 月 1 日 下午 12:35
Large-Scale Operation Performance
A question for the community -- has anyone ran this map as part of a large-scale operation on a dedicated server? If so, how was the overall performance for the users? Any stability issues? Etc..

I'd like to run this map on a dedicated server for roughly 40+ users online using EOS and a handful of other mods. From my experience, high density cities can potentially cause performance issues for the users on the ground (in addition to many other variables), so I'd like to know if anyone's ran this map as part of a large operation with several users, what was the experience like, and any lessons learned.

Thanks in advance.
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NOID 2020 年 6 月 25 日 上午 2:32 
We ran it on one of our servers a while ago with 2x Headless clients to help with about 50-70 AI units at any one time. We had about 50 players join and after an initially clean start (at the airfield) the server just tanked (once we entered the city) and the whole thing was running at about 4-5fps. Mission was fine when testing with about 10 clients.

One mission I still have nightmares about...

I see the mod has been updated to 64bit so that may have helped?

Here's some video from the OP
https://www.youtube.com/watch?v=XfMlqcB3fGw&t=3s
Roberts 2020 年 6 月 25 日 上午 8:10 
Hey man, thanks for reply! I'll give it a watch.
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