ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
Awesomˢᵗᵘᶠᶠ 2019 年 8 月 19 日 上午 12:57
Coin Dropchance?!
Hello,
we use Capitalism on our fresh Community Valguero Map Server.
For it should be PvPvE we decided to make the "ounderground" with the aberrated animals open PvP. To make this land more attractive we wanted to add Coins in the Aberrant Animals loottable.

So far so good.

This is my Loot Set
LootSet5=MinNumItems=1,MaxNumItems=1,SetWeight=1.0,ItemEntries=((EntryWeight=1.0,ItemClass=/Game/Mods/CapitalismCurrency/GloryCoin/PrimalItemResource_GloryCoin.PrimalItemResource_GloryCoin,MinQuantity=5.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,ChanceForBp=0.0))


I guess "EntryWeight" is the dropchance, so that 1.0 is 100%?

If that is so - why do certain creatures sometimes drop, sometimes not (spreaking of this particular Loot-Table/Set)?

What does "SetWeight" do then?

and here comes the classes - made up a line for every entry
ClassesForLoot5=/Game/PrimalEarth/Dinos/Direbear/Direbear_Character_BP_Aberrant.Direbear_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/Spider-Small/SpiderS_Character_BP_Aberrant.SpiderS_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/Sauropod/Sauropod_Character_BP.Sauropod_Character_BP, /Game/PrimalEarth/Dinos/Plesiosaur/Plesiosaur_Character_BP.Plesiosaur_Character_BP, /Game/PrimalEarth/Dinos/Anglerfish/Angler_Character_BP.Angler_Character_BP, /Game/PrimalEarth/Dinos/Anglerfish/Angler_Character_BP_Aberrant.Angler_Character_BP_Aberrant, /Game/Aberration/Dinos/Lamprey/Lamprey_Character.Lamprey_Character, /Game/PrimalEarth/Dinos/Eel/Eel_Character_BP_Aberrant.Eel_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/Baryonyx/Baryonyx_Character_BP_Aberrant.Baryonyx_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/Scorpion/Scorpion_Character_BP_Aberrant.Scorpion_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP_Aberrant.Raptor_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/Spino/Spino_Character_BP_Aberrant.Spino_Character_BP_Aberrant, /Game/PrimalEarth/Dinos/BoaFrill/BoaFrill_Character_BP_Aberrant.BoaFrill_Character_BP_Aberrant

Would be very, very appreciating some help on this.
Thanks in advance.
最後修改者:Awesomˢᵗᵘᶠᶠ; 2019 年 8 月 19 日 上午 12:58
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Impulse  [開發人員] 2019 年 8 月 25 日 上午 3:07 
"I guess "EntryWeight" is the dropchance, so that 1.0 is 100%?" Yes that's correct.
Awesomˢᵗᵘᶠᶠ 2019 年 8 月 25 日 下午 11:35 
Hm, ja danke :/
Impulse  [開發人員] 2019 年 8 月 25 日 下午 11:52 
If they are all at EntryWeight=1.0, then it'll pick one entry. Means you'll need to make complete loot sets, single entries composed together won't work.
Awesomˢᵗᵘᶠᶠ 2019 年 8 月 30 日 上午 12:31 
Means, when my LootSet as shown above contains 5-10 GloryCoins with the entry weight of 1 it won´t work?!
Impulse  [開發人員] 2019 年 8 月 30 日 上午 12:47 
simply add another class path to those GloryCoin entries into the same LootSet. This ensure it to be dropped with the Coins and not either Coins or the other.
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