ARK: Survival Evolved

ARK: Survival Evolved

Small DodoRex [Open Source]
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
2Slow2Shoot  [udvikler] 1. okt. 2017 kl. 5:44
INI-Settings
Settings have to be added to your GameUserSettings.ini.

Possible Settings (values are the default ones):
[SMDRex] AttackBiteBaseDamageTamed=95 AttackBiteBaseDamageUntamed=95 AttackBiteRadiusTamed=440 AttackBiteRadiusUntamed=440 AttackFireBreathBaseDamageTamed=145 AttackFireBreathBaseDamageUntamed=145 AttackFireBreathRadiusTamed=750 AttackFireBreathRadiusUntamed=750 AttackFireBreathBuffDamageTamed=5 AttackFireBreathBuffDamageUntamed=5 AttackFireBreathBuffUseMeleeTamed=0 AttackFireBreathBuffUseMeleeUntamed=0 ExtraDamageMultiTamed=(Gigant_Character_BP_C=7.0/true,Gigant_Character_BP_TekCave_C=7.0/true,Gigant_Character_BP_Corrupt_C=7.0/true) ExtraDamageMultiUntamed= IncomingDamageMultiTamed=(Gigant_Character_BP_C=0.15/true,Gigant_Character_BP_TekCave_C=0.15/true,Gigant_Character_BP_Corrupt_C=0.15/true) IncomingDamageMultiUntamed=

AttackBiteBaseDamage (Tamed /Untamed)
Sets the Base-Damage of the Bite attack.
(This is not the Melee Percentage Value!)
You can set different values for tamed and untamed.

AttackBiteRadius (Tamed /Untamed)
Sets the radius around the dino, where the Bite attack deals damage.
You can set different values for tamed and untamed.

AttackFireBreathBaseDamage (Tamed /Untamed)
Sets the Base-Damage of the Fire Breath attack.
(This is not the Melee Percentage Value!)
You can set different values for tamed and untamed, but untamed is useless for now, because wild DodoRex don't use this attack.

AttackFireBreathRadius (Tamed /Untamed)
Sets the radius around the dino, where the Fire Breath attack deals damage.
You can set different values for tamed and untamed, but untamed is useless for now, because wild DodoRex don't use this attack.

AttackFireBreathBuffDamage (Tamed /Untamed)
Sets the extra damage victims get while burning. The total extra damage is calculated by:
6 seconds * (AttackFireBreathBuffDamage * ExtraDamageMulti)
You can set different values for tamed and untamed, but untamed is useless for now, because wild DodoRex don't use this attack.

AttackFireBreathBuffUseMelee(Tamed /Untamed)
Sets if the burning buff should make use of the MeleeDamage. This is a boolean option, so accepted values are: true,false,1,0. With this enabled, the buff damage is calculated like this:
6 seconds * (AttackFireBreathBuffDamage * ExtraDamageMulti * (MeleeDamage / 100) )
You can set different values for tamed and untamed, but untamed is useless for now, because wild DodoRex don't use this attack.

ExtraDamageMulti (Tamed /Untamed)
With this option you can modify on which dino classes the attacks deal more or less damage.
Values above 1.0 deal more damage.
Values lower 1.0 deal less damage.
Basically it's "Base-Damage x Multi = Base-Damage for this target class"
Syntax:
ExtraDamageMultiTamed=([DinoClass]=[Multiplier]<float>/[OnlyWild]<true/false>,[DinoClass]=[Multiplier]<float>/[OnlyWild]<true/false>)
- "OnlyWild" means: This Multiplier should only be applied to targets, which are wild.

Example:
ExtraDamageMultiTamed=(Gigant_Character_BP_C=7.0/true,Carno_Character_BP_C=0.5/false)

IncomingDamageMulti (Tamed /Untamed)
With this option you can modify from which dino classes the attacks deal more or less damage.
Values above 1.0 deal more damage.
Values lower 1.0 deal less damage.
Basically it's "Vanilla-Damage taken x Multi = Damage taken from this target class"
Syntax:
IncomingDamageMultiTamed=([DinoClass]=[Multiplier]<float>/[OnlyWild]<true/false>,[DinoClass]=[Multiplier]<float>/[OnlyWild]<true/false>)
- "OnlyWild" means: This Multiplier should only be applied to targets, which are wild.

Example:
IncomingDamageMultiTamed=(Gigant_Character_BP_C=0.2/true,Carno_Character_BP_C=2.0/false)
Sidst redigeret af 2Slow2Shoot; 21. sep. 2019 kl. 1:37