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Rapporter et oversættelsesproblem
1. Latin names
By "✦ Officer Hot-Pants ✦"
I - Flagellum Fuscus (Brown)
II - Flagellum Luteus (Yellow)
III - Flagellum Aurantios (Orange)
IV - Flagellum Rubeus (Red)
V - Flagellum Caeruleus (Dark Blue)
VI - Flagellum Atero (Black with mournful/unlucky connotations)
And, god, I swear someone mentioned using gemstone's name (ex. ruby instead of red) for amoeba. I think I am going that route but I just cannot find that comment and the commentor's name for this.
I will tweak them a bit when I release a new update.
First thanks a lot for this thing.. It's a really good mod BUT there is one or two things i would like change but my capacity for coding he low.
I will give you my feedback after a game of more than 48h (ultra late game with other mods on a monstruous galaxy (+1000 stars) with 3 fallen empire and 18 advenced other empire.
And this happended...
Diversity of weapon, stronger damage,ok all that it's funny. But for real and god names please change your EERRPC damage please. 100% damage on hull and capacity to pass shields its just stupid guys :)
AI made ships with only this weapon and so there's absolutely 0 fun because ships have 0.2sec life time in fight (even dreadnoughts and superdreadnoughts (they took like 3 sec for destroy 11 ships like that.
My feedback opinion is:
_Reduce damage of Ivory lance (or the capacity to put just ONE by ship)
_ Reduce damage of Advanced EERPC or reduce his capacity to pass thought shilds with 0 damage deperdetion.
_ There's is too much damage on your weapon, i think for being more fun for player, space battle don't have to be ended in less 5sec IRL and 2 day IG because of weapons that one shot every ship even the biggers.
So i woulld like to ask you IF you can update this man or just take a look or just explain me how change it in your mod, because i love your mod (twins double auto canons <3 and muon disruptor <333 ^^) but thoses lasers are destroying late game for real, AI is maybe stupid but they know wich weapon takes (and they take only this weapon EERPC... so well one AI with that ok, but when it's all AI + fallen empire.. well it's like all other weapons and technologies are sh....i...t
Sorry if you didn't understand everything my english is really poor.
Anyway gg wp for your mod ;)
Would it be possible for you to increase the research cost and make them more rare to appear in the research list if you don't have the correct scientist same with your jump drives
Nerf the ivory lances and later ppc please, 170dps with crazy range and penetration is just game breaking. You might want to raise the cooldown to get the dps on par while still getting the fluff of an instakill superweapon (if that was the intend?).
It is actually expected. LEX levis have been continuously nerfed for a while because players complained they just could not kill levi with their normal un-modded fleets. There was once I needed at last 1 million strength to kill Gardeners with my own mods, but now about 300~500k can kill Gardeners very easily.