XCOM 2
Paragon Class Rebalance
harlequin565  [developer] 28 Jul, 2016 @ 2:19am
Beta Feedback
I'm calling this a Beta release as one person's testing is not very representative. Some ideas I really like, but some I'm not sure about. I'd appreciate feedback to hone this class pack to try and make it something that can appeal to all.

If you'd like to give feedback, please think about the following as they all affect the balance of the classes.

Game Difficulty:
The classes are balanced for how I play (Ironman/Commander-Legend), so if you're finding other difficulty levels easy, that's normal. Honestman is fine, but reloading when you screw up is going to make the game easy whatever class you use.

ABA level: (None, ABA, ABA+MorePods, ABA+MorePodsPlus)
If you're running without ABA, this class pack will seem over powered.

Other Difficulty Mods:
Notoriety, Fatigue, Morale, Grenade Damage Falloff. Did you use them?

Squad Size:
What you started with & finished with (6-8), (4-6) etc. Whether you used Psi or Sparks. Running a 6 man squad through the whole game with 2 Sparks and 2 Psi is going to have completely different balance issues to someone running a 10 man squad with one of each of these classes, a Spark & a Psi. Knowing your setup helps. I'm aiming to balance this around a squad of 8, assuming 1 Spark & 1 Psi

Abilities:
I'm aware some abilities are pretty rubbish, but I'm scratching my head to find a) an ability that fits and makes that level a difficult choice, and b) an ability I can code, or get permission to reuse. Rather than saying an ability doesn't work, it would be great if you could suggest a replacement (or swap)

Class Balance:
How do the classes balance? The hope is that certain classes are better for certain missions (No Bombers on Supply Raid/Ufo missions for example)

Bugs:
Typos & Perks that don't work as you'd expect. Stuff that's flat out broken. Caveat is that if it's a LW perk, there's not a lot I can do apart from code a new perk and replace. Happy to do that if it's not too difficult.
Last edited by harlequin565; 28 Jul, 2016 @ 2:23am
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Showing 1-3 of 3 comments
harlequin565  [developer] 1 Aug, 2016 @ 2:54pm 
Bug: Suppression doesn't work with Shotguns - useless on Defender.
Bug: Salvo has a similar problem for the Bomber.
Back to Excel for a bit...
Lanius 2 Aug, 2016 @ 10:44pm 
Bug: Stabilized shot tells me i need more ammo even tho i have full mag with 3 charges
harlequin565  [developer] 4 Aug, 2016 @ 3:50am 
Fixed these issues. See change notes.
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