RimWorld

RimWorld

Extended Storage
Unofficial FAQ (Known Issues, Container List, etc.)
List of Stored Items by Container type
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Clothing Rack
  • Apparel (includes all Armor and Headgear)
Tray Rack
  • Meals
  • Chocolate
Food Basket
  • Raw Food
  • Plant Matter
  • Drugs
  • Herbal Medicine
  • Pemmican
  • Kibble
HazMat
  • Uranium
Medicine Cabinet
  • Medicine
  • Drugs
Pallet
  • Raw Resources
  • Manufactured
  • Plant Matter
  • Drugs
  • Mortar Shells
  • Hay
Skip
  • Raw Resources
  • Stone Chunks
  • Slag Steel

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Common Questions

Q1: Can an Extended Storage building hold different things in each cell?

A1: No. ES buildings cannot hold multiple thingDefs, but will hold many individuals of that single thingDef (in normal-sized stacks).

Buildings for Extended Storage may accept many items, but once the first thingDef is stored into the storage cell, the building will only accept that thingDef until the ES building has been completely emptied. It is a limitation on how the stacking is implemented, basically ES holds each item in a list that requires it to be similar to other objects in that array. Thus all things must be of the 'same' thingDef - Hay, Steel, Wood, SimpleMeal, etc. The ability to hold multiple stacks of multiple items within the same ES building will require rewriting core parts of the mod and will have additional performance penalties.


Q2: The Extended Storage buildings only store multiple stacks of stuff on one side of the building. Is this mod broken?

A2: No, it is working as intended.

One cell must be available for deliveries (input cell / HaulTo target) because Rimworld reserves empty or partially filled cells for deliveries. That cell must be kept as empty as possible so it can be a valid HaulTo reservation target for future deliveries. There must also be a cell to be used for storage of all the stored items. ES tries to load as many items as possible from the input cell into the storage cell and exposes them as standard stacks. Because of this inequality of purpose and the limitations of Rimworld it is not possible to 'balance' the count in each cell.


Q3: Can an Extended Storage building be any other size, besides 2x1?

A3: No. ES Buildings must be 2x1 to work w/o rewriting the mod. ES buildings cannot be 'half-size', 'smaller', or occupy just a single cell. See answer for Question 2 above for more details on why exactly two cells are needed.

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Known Incompatibilities
  • "Haul to Stack" (Minor) - HtS prevents the displayed count of all items in and ES building from incrementing. All other functionality seems unaffected. (Reporter: DragonKing lDCCl )

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Known Issues
  1. Steam workshop picture is out of date, list above has all available containers.
  2. "Steam Workshop" button in the base mod manager does not open to the proper Workshop Page.

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Notes

There are no Tech prerequisites for any container

The previously available Freezer Chest def has been explicitly disabled, but there are no assets for it - even if re-enabled.

The latest release (which may lead the steam version) is available from one of the maintainers at: https://github.com/DoctorVanGogh/ExtendedStorage/releases . More instructions on manually installing can be found at RimworldWiki[rimworldwiki.com]
Last edited by TerraggosaurusRex; 12 Jun, 2020 @ 1:58pm
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Showing 1-8 of 8 comments
TerraggosaurusRex 11 Nov, 2018 @ 10:22pm 
Updated for r1.0.
TerraggosaurusRex 30 Nov, 2018 @ 8:11am 
Corrected TrayRack storage list.
Added Common Questions.
TerraggosaurusRex 21 Feb, 2019 @ 1:35pm 
Added 'Quality of building displays below building' known issue.
Updated for 1.1 fixes removing a known issue and FAQ author's atrocious spelling.
TerraggosaurusRex 11 Mar, 2020 @ 4:48pm 
Added items / restructured FAQ block.
TerraggosaurusRex 18 Mar, 2020 @ 3:09pm 
Added Workshop Button issue as a Known Issue.
TerraggosaurusRex 12 Jun, 2020 @ 1:58pm 
Added "Known Incompatibilities" section.
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Showing 1-8 of 8 comments
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