Space Engineers

Space Engineers

Hacking Computer v3 (Obsolete)
M.A.G.Gen. 6. feb. 2022 kl. 4:27
Programmable block SMART hacking? [feature request]
What if hacking computer can be controlled by programmable block? For ex. you have connected to enemy ship (by connector rotor magnet or etc. connection system). After that you can access enemy ship GridTerminalSystem using your program block ang hacking computer... Then you need to break all the enemy firewalls and after that you can TARGET what thing you need to hack first. And for ex. if enemy ship has a warhead or dynomite or other things that posibly can explode/breake (jump drive; reactor; battery) you can choose what to do: explode them, damage it to critical state, or hack (damage and explosion is easier than hacking).
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M.A.G.Gen. 6. feb. 2022 kl. 4:30 
And if you don't want to hack you can just apply an action (block.applyAction("action name")) to this (this thing requres 10% of hacking computer power (it's ten times easier than hacking)). For ex... You can force an enemy jump drive to make a random jump)))
M.A.G.Gen. 6. feb. 2022 kl. 4:31 
I know it's hard to code that, but in my opinion it will be extremly cool)
M.A.G.Gen. 6. feb. 2022 kl. 4:35 
Or well... This is MUCH HARDER to make, but it wold be REALY cool, if player can set a custom skript in firewall that will try to attack the haker (if firewall was attacked this scrip will activate and try to access hacker ship things (if haker has no firewall on his hack machine he will lose fast)))
M.A.G.Gen. 6. feb. 2022 kl. 4:38 
It whold be even cooler if hacking thought enemy antenas and remote control blocks would be posible)
M.A.G.Gen. 6. feb. 2022 kl. 4:39 
And yes, I know that I am asking too much... Sorry...
M.A.G.Gen. 6. feb. 2022 kl. 4:51 
The last ask... I want the hacking computer screen to be an LCD (to print my own text on it)...
Sidst redigeret af M.A.G.Gen.; 6. feb. 2022 kl. 4:51
Grumpy Old Gamer 3. sep. 2022 kl. 12:18 
end result, enemy ship tells its own hacking computers to target hacking computers first and firewalls second. Final outcome, whichever ship has teh most hacking computers to start wins, not just statistically, but always since its always a war to hack the hackers which then add to yoru hacking power. Currently its random, so it is still a gamble.
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