Counter-Strike 2

Counter-Strike 2

Austria
 This topic has been pinned, so it's probably important
Radix  [developer] 19 Jul, 2016 @ 5:01am
YOUR FEEDBACK
Please post any feedback you have and any problems/bugs you find (clipping bugs, bots getting stuck, places where enemies can't be seen, bad fps, ...). Also suggestions on how to improve gameplay/balance are welcome.
I need your help to make the map as good as I can. Thank you!
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Showing 1-15 of 41 comments
DessuHessu 19 Jul, 2016 @ 10:44am 
Okay. I played full competive match and here what i found.

-A and B are missing covers (almost impossible to plant) (maybe move covers bit?)
-B is bit too small for me (too easy for T's if empty, impossible to retake as CT) (maybe another way to get there?)
-water is black (near B)
-it's easy to block players in CT-spawn each way :(
-could make most doors able to close and open (more cover and tactics)
Mr. Kheese® 19 Jul, 2016 @ 12:53pm 
on lower graphics settings the lake is completely black
KakagouLT 19 Jul, 2016 @ 6:27pm 
You definitely designed this map for T... At least, there is a black mark on a board on the way from T spawn to A which can lead Ts aim to CTs' head.
Maddas 20 Jul, 2016 @ 4:51am 
Die dunkelblauen CTs und die schwarzgekleideten Ts kann man auf mittlere bis weite Entfernung kaum auseinander halten. Kann man da noch ein Outfit ändern?
kanye west 20 Jul, 2016 @ 6:24am 
t spawn should not be so far back
Hubert Bayer 21 Jul, 2016 @ 5:39am 
Looks fantastic. It takes a bit long to get into action, though. Optimisation-wise, after turning on mat_wireframe 3, you can see a few places where entire sections of the map are loaded (In most cases next to props).
Snipre 25 Jul, 2016 @ 5:28pm 
It seems like bots are able to see through walls on both apartments. Otherwise, there is a place where fps drops suddenly. I will try to report them, this map looks great. :steamhappy:
Wendelino 26 Jul, 2016 @ 9:43am 
ich habe einen schreibfehler im menü gefunden. Menu 1: Lachscarpaccio. Hier fehlt das S ;) sry für die kleinigkeit
Mark 28 Jul, 2016 @ 6:15am 
https://www.youtube.com/watch?v=O66FbYJALGE Bot Andy got underneath the map and is sniping everyone. I was playing deathmatch with bots (don't judge me, I was learning the map) and all of a sudden I would be shot at from out of nowhere. I hope you can fix this because this would give bots a big advantage in games. This video is just showing where the issue is. As of yet I actually don't know how he got underneath the map right there.
Last edited by Mark; 28 Jul, 2016 @ 6:16am
Radix  [developer] 28 Jul, 2016 @ 7:39am 
Thanks for reporting. Unfortunately don't know yet how to fix this. Seems like the bots don't care about spawns or navigation mesh in deathmatch...

Edit1:
1.) When did this happen? When I published the map, the bot nav mesh was a little messed up (nav mesh outside the map). Thought it was fine now...
2.) How many bots did you add?

Edit2:
Managed to reproduce this... And probably found the reason.
Last edited by Radix; 28 Jul, 2016 @ 8:08am
Hubert Bayer 28 Jul, 2016 @ 8:37am 
I'm intrigued. What exactly was causing the bots to glitch out of the map?
Radix  [developer] 28 Jul, 2016 @ 8:45am 
One player spawn was (slightly) outside of the navigation mesh.
Mark 28 Jul, 2016 @ 10:08am 
So this would only occur in deathmatch? Neat
Radix  [developer] 28 Jul, 2016 @ 10:40am 
Correct.
ALiVE 29 Jul, 2016 @ 4:31pm 
I think this map is way to ct sided. The Ts cant get to Fountain because cts can push Balcony and Apps and snipe them before they can react. Also there is only one way tp A without passing Fountain so maybe open the church and slow the cts down (maybe jumping over hay at ct spawn?). But the graphics are nice its just a problem of timing and too less ways!
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