Don't Starve Together

Don't Starve Together

Multi-Worlds DST
Juffin 3. aug. 2019 kl. 14.48
WArly update fix
I found solution to make this mode alive again. I don't know how to request this fix in workshop, but anyone can simply fix.

You need find two files, in MacOSX i have this path:
~/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/mods/workshop-726432903/scripts/prefabs/wildmeanver.lua
/Users/dima/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/mods/workshop-726432903/scripts/prefabs/wildbeaver.lua

and delete "Asset("ANIM", "anim/werebeaver_build.zip")," in both files ( 3-d line )

Thats all :)
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FF7Squirrelman 20. sep. 2019 kl. 11.17 
Is this fix still working for anyone else? Mine still crashes after removing those lines.
Serp 29. sep. 2019 kl. 9.20 
after removing those lines, the current crash looks like this in logfile:

Assert failure 'src != INVALID_RESOURCE_HANDLE' at ..\source\game\components\PostProcessorComponent.cpp(30): Trace follows...

I have never seen an error like this...
Already found out it happens when the gamelogic.lua does "SpawnPrefab(savedata.map.prefab)", so when the worlds prefab is spawned. And google brought me to a thread where this problem had sth to do with "resolvefilepath"...
But currently still no clue what exactly is causing it...
Serp 30. sep. 2019 kl. 14.15 
I made a thread about it, but unfortunatel I have zero knowledge about anims and so on, so I fear I can not fix this.
https://forums.kleientertainment.com/forums/topic/112241-error-sourcegamecomponentspostprocessorcomponentcpp30-trace-follows/
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