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Could not resolve reference to object with loadID Thing_Human1144 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PriorityManager curPathRelToParent=/Priorities/keys
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.Pawn> (string)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn, WorkTab.PawnPriorityTracker> (System.Collections.Generic.Dictionary`2<Verse.Pawn, WorkTab.PawnPriorityTracker>&,string,Verse.LookMode,Verse.LookMode,System.Collections.Generic.List`1<Verse.Pawn>&,System.Collections.Generic.List`1<WorkTab.PawnPriorityTracker>&)
WorkTab.PriorityManager:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch0 (Verse.CrossRefHandler)
(wrapper dynamic-method) Verse.ScribeLoader:Verse.ScribeLoader.FinalizeLoading_Patch0 (Verse.ScribeLoader)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch2 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()