Arma 3
Vcom AI V3.4.0
Player automatically heals in combat
Whenever the player takes damage he stops what hes doing and heals himself. I've seen a couple other people with this issue on this mod thread.
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Dominic  [kehittäjä] 18.8.2020 klo 13.37 
Sounds like you are controlling an AI with Zeus. They are still technically an AI.

Or maybe it was an AI at some point, and then it became controlled.

Otherwise it sounds like a mod issue - played several hundred hours and never have seen this bug outside of user error
One upping this, I'm having this issue as well whenever the player switches to A.I. teammates.
xray 26.9.2020 klo 9.50 
Happens to me to, especially with a revive mod in a mission like dro. When i'm in a revive state, my character just gets up and uses his first aid kit. Not remote controlling an ai btw.
ive not come across this issue. Can someone provide
Reproduction steps?
Timoruz 19.11.2020 klo 13.52 
Happens to me as well.
happen to me alot i just hope the dev fix this issue
He is planning another patch rest assured
I can also confirm this happening to me as well.

Running Dynamic Recon Ops. Solo. And my Character, whom I started the mission as, will stop immediately upon taking damage and heal himself if he is carrying a FAK

Everything else about this AI mod is absolutely amazing. This one issue is however pretty game breaking.
So it only happens on SP then the other 50 of my guys don't get it thats probably why I aint spotted it
Skian 10.1.2021 klo 21.48 
It must be something to do with dynamic recon ops
ilias 12.2.2021 klo 23.39 
not sure that all of the cases is related to that, but this happens after selectPlayer (Team Switch should be the same) . the player also auto-drop grenades, and etc.
I GET THIS TOO! ITS SO DAMN ANNOYING!
I just failed a mission because my character, that i started playing as btw, just started healing IN FRONT OF AN ENEMY!
Viimeisin muokkaaja on ItsJustRyan2701; 7.3.2021 klo 3.51
Genesis is aware of the issue and will be fixed soon
It'll only happen in single player, for whatever reason multiplayer games don't do this.
I think it's because in single player, you're essentially controlling an NPC. So for example, Vcom is like "Oh hay, this AI unit is hurt, he needs to heal" and doesn't realize it's the player. Because it'll do the same thing with smoke grenades and sometimes even regular grenades.
Now mind you, this is more of theory than anything, there could be a different explanation.
@panthercat selectPlayer is done in multiplayer
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